| 1 |
Handheld augmented reality for underground infrastructure visualization |
373 |
2009 |
| 2 |
Finding traces of self-regulated learning in activity streams |
173 |
2018 |
| 3 |
Directing attention and influencing memory with visual saliency modulation |
161 |
2011 |
| 4 |
Datasets are not enough: Challenges in labeling network traffic |
149 |
2022 |
| 5 |
Mobile augmented reality for environmental monitoring |
88 |
2013 |
| 6 |
Vizrec: Recommending personalized visualizations |
87 |
2016 |
| 7 |
Rank as you go: User-driven exploration of search results |
84 |
2016 |
| 8 |
Omnikinect: Real-time dense volumetric data acquisition and applications |
77 |
2012 |
| 9 |
Adaptive ghosted views for augmented reality |
75 |
2013 |
| 10 |
Retargeting video tutorials showing tools with surface contact to augmented reality |
75 |
2017 |
| 11 |
Extended overview techniques for outdoor augmented reality |
73 |
2012 |
| 12 |
Skin reading: Encoding text in a 6-channel haptic display |
66 |
2016 |
| 13 |
Establishing and evaluating trustworthy AI: overview and research challenges |
52 |
2024 |
| 14 |
Formula rl: Deep reinforcement learning for autonomous racing using telemetry data |
47 |
2021 |
| 15 |
Linked data query wizard: A novel interface for accessing sparql endpoints |
47 |
2014 |
| 16 |
Active learning approach to label network traffic datasets |
45 |
2019 |
| 17 |
A study on user-controllable social exploratory search |
45 |
2018 |
| 18 |
Exploring real world points of interest: Design and evaluation of object-centric exploration techniques for augmented reality |
44 |
2015 |
| 19 |
VespâR: design and evaluation of a handheld AR device |
42 |
2008 |
| 20 |
Discovery and Visual Analysis of Linked Data for Humans |
39 |
0 |
| 21 |
Comparing driving behavior of humans and autonomous driving in a professional racing simulator |
38 |
2021 |
| 22 |
Optimising encoding for vibrotactile skin reading |
38 |
2019 |
| 23 |
Personalising vibrotactile displays through perceptual sensitivity adjustment |
33 |
2017 |
| 24 |
Techniques for view transition in multi-camera outdoor environments |
32 |
2010 |
| 25 |
Using Semantics for Interactive Visual Analysis of Linked Open Data |
27 |
2014 |
| 26 |
A simulation benchmark for autonomous racing with large-scale human data |
25 |
2024 |
| 27 |
Handheld devices for mobile augmented reality |
25 |
2010 |
| 28 |
MoreGrasp: Restoration of Upper Limb function in Individuals with High Spinal Cord Injury by multimodal Neuroprostheses for interaction in daily activities |
24 |
2010 |
| 29 |
Vibrotactile patterns using sensitivity prioritisation |
24 |
2017 |
| 30 |
Suggesting visualisations for published data |
22 |
2014 |
| 31 |
Supporting Exploratory Search with a Visual User-Driven Approach |
21 |
2017 |
| 32 |
XAI Methods for Neural Time Series Classification: A Brief Review |
21 |
2020 |
| 33 |
HYDROSYSâA mixed reality platform for on-site visualization of environmental data |
20 |
2011 |
| 34 |
Passive haptic learning for vibrotactile skin reading |
20 |
2018 |
| 35 |
Perturbation effect: a metric to counter misleading validation of feature attribution |
18 |
2022 |
| 36 |
Vizrec: A two-stage recommender system for personalized visualizations |
18 |
2015 |
| 37 |
Investigating interactions for text recognition using a vibrotactile wearable display |
16 |
2018 |
| 38 |
Students in focusâmoving towards human-centred learning analytics |
16 |
2023 |
| 39 |
A study on labeling network hostile behavior with intelligent interactive tools |
15 |
2019 |
| 40 |
Exploring Distant Objects with Augmented Reality |
15 |
2013 |
| 41 |
Multimodal decoding of error processing in a virtual reality flight simulation |
15 |
2024 |
| 42 |
A roadmap to user-controllable social exploratory search |
14 |
2019 |
| 43 |
Background perception and comprehension of symbols conveyed through vibrotactile wearable displays |
14 |
2019 |
| 44 |
Importance estimate of features via analysis of their weight and gradient profile |
14 |
2024 |
| 45 |
Understanding the effects of control and transparency in searching as learning |
14 |
2020 |
| 46 |
uRank: Exploring Document Recommendations through an Interactive User-Driven Approach |
14 |
2015 |
| 47 |
Vesp'R-Transforming handheld augmented reality |
13 |
2007 |
| 48 |
WikiLyzer: interactive information quality assessment in Wikipedia |
13 |
2017 |
| 49 |
AI-powered immersive assistance for interactive task execution in industrial environments |
12 |
2024 |
| 50 |
Can a green thumb make the difference? Using a Nature Metaphor to Communicate Sensor Information of a Coffee Machine |
12 |
2017 |
| 51 |
Continual learning in the presence of repetition |
12 |
2025 |
| 52 |
On-Site Monitoring of Environmental Processes using Mobile Augmented Reality (HYDROSYS) |
12 |
2010 |
| 53 |
A comprehensive analysis of perturbation methods in explainable AI feature attribution validation for neural time series classifiers |
11 |
2025 |
| 54 |
EEG-based error detection can challenge human reaction time in a VR navigation task |
11 |
2023 |
| 55 |
Pre-attentive features in natural augmented reality visualizations |
11 |
2016 |
| 56 |
Bringing Nature into Our Lives: Using Biophilic Design and Calm Computing Principles to Improve Well-Being and Performance |
10 |
2018 |
| 57 |
AFEL: Towards measuring online activities contributions to self-directed learning |
9 |
2017 |
| 58 |
Designing a sensor glove using deep learning |
9 |
2021 |
| 59 |
Explainable artificial intelligence for state of charge estimation of lithium-ion batteries |
9 |
2025 |
| 60 |
Neural and pupillometric correlates of error perception in an immersive VR flight simulation |
9 |
2023 |
| 61 |
Bioiot: Communicating sensory information of a coffee machine using a nature metaphor |
8 |
2017 |
| 62 |
Interactive topic analysis with visual analytics and recommender systems |
8 |
2015 |
| 63 |
Self-aware framework for adaptive augmented reality |
8 |
2005 |
| 64 |
View recommendation for multi-camera demonstration-based training |
8 |
2024 |
| 65 |
Boosting word recognition for vibrotactile skin reading |
7 |
2019 |
| 66 |
Towards a Recommender Engine for Personalized Visualizations |
7 |
2015 |
| 67 |
uRank: Visual analytics approach for search result exploration |
7 |
2015 |
| 68 |
Counting on AR: EEG responses to incongruent information with real-world context |
6 |
2025 |
| 69 |
Immersive analysis of spatiotemporal racing data |
6 |
2023 |
| 70 |
Non-invasive brainâcomputer interfaces for control of grasp neuroprosthesis: The European moregrasp initiative |
6 |
2021 |
| 71 |
HYDROSYS: on-site monitoring and management of environmental processes using handheld devices |
5 |
2010 |
| 72 |
Skin reading meets speech recognition and object recognition for sensory substitution |
5 |
2018 |
| 73 |
Acting upon Imagination: when to trust imagined trajectories in model based reinforcement learning |
4 |
2021 |
| 74 |
A visualisation driven training for vibrotactile skin reading |
4 |
2021 |
| 75 |
Explainability and importance estimate of time series classifier via embedded neural network |
4 |
2025 |
| 76 |
Flexible scheduling for human robot collaboration in intralogistics teams |
4 |
2018 |
| 77 |
Interactive quality analytics of user-generated content: an integrated toolkit for the case of wikipedia |
4 |
2019 |
| 78 |
Planting the seed of positive human-IoT interaction |
4 |
2020 |
| 79 |
Tags, titles or Q&As? choosing content descriptors for visual recommender systems |
4 |
2017 |
| 80 |
Visual exploration of network hostile behavior |
4 |
2017 |
| 81 |
Creating meaningful environment models for augmented reality |
3 |
2008 |
| 82 |
EEG-based Incongruency Decoding in AR with sLDA, SVM, and EEGNet |
3 |
2024 |
| 83 |
Exploring and Summarizing Document Collections with Multiple Coordinated Views |
3 |
2017 |
| 84 |
HYDROSYS-first approaches towards on-site monitoring and management with handhelds |
3 |
2009 |
| 85 |
Knowledge Technologies and Data-driven Business 2017 (i-KNOW 2017)-Workshop Proceedings |
3 |
2019 |
| 86 |
Nature at Your Service-Nature Inspired Representations Combined with Eye-gaze Features to Infer User Attention and Provide Contextualized Support |
3 |
2020 |
| 87 |
Processing of incongruent information can Be decoded from single-trial EEG: an AR-study |
3 |
2024 |
| 88 |
Subtle cueing for improving depth perception in virtual reality |
3 |
2024 |
| 89 |
The KuiSCIMA dataset for optical music recognition of ancient Chinese Suzipu notation |
3 |
2024 |
| 90 |
The racer's gaze: Visual strategy in high-speed sports expertise |
3 |
2025 |
| 91 |
The Suzipu musical annotation tool for the creation of machine-readable datasets of ancient Chinese music |
3 |
2023 |
| 92 |
Towards a Learning Dashboard for Community Visualization |
3 |
2018 |
| 93 |
Uncertainty-Based Experience Replay for Task-Agnostic Continual Reinforcement Learning |
3 |
2025 |
| 94 |
Adjunct proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality: proceedings |
2 |
2016 |
| 95 |
Agents of mask: Mobile analytics from situated knowledge |
2 |
2024 |
| 96 |
Augmented reality interfaces for environmental monitoring |
2 |
2012 |
| 97 |
Augmented Reality Interfaces for Mobile Environmental Monitoring |
2 |
2012 |
| 98 |
Interactive Preference Elicitation for Scientific and Cultural Recommendations |
2 |
2015 |
| 99 |
Reading through Graphics: Interactive Landscapes to Explore Dynamic Topic Spaces |
2 |
2015 |
| 100 |
Semantic Blossom Graph: A new Approach for Visual Graph Exploration |
2 |
2014 |
| 101 |
Toward hybrid BCI: EEG and pupillometric signatures of error perception in an immersive navigation task in VR |
2 |
2023 |
| 102 |
Visual Recommendations for Scientific and Cultural Content |
2 |
2015 |
| 103 |
What if factories looked like forests? Redesigning the manufacturing industry 4.0 workplaces with an augmented reality inspired nature metaphor |
2 |
2017 |
| 104 |
A Study of Performance and Interaction Patterns in Hand and Tangible Interaction in Tabletop Mixed Reality |
1 |
2025 |
| 105 |
A Study on Labeling Network Hostile Behavior with Intelligent Interactive Tools |
1 |
2023 |
| 106 |
Designing Generic Visualisations for Activity Log Data |
1 |
2016 |
| 107 |
Incremental Learning with Repetition via Pseudo-Feature Projection |
1 |
2025 |
| 108 |
Intelligent User Interface for Decision Support in Drug Development |
1 |
2023 |
| 109 |
Technical Concept and Technology Choices for Implementing a Tangible Version of the Sokoban Game |
1 |
2016 |
| 110 |
The Juice Mixer: A Platform for Developing and Evaluating Immersive Analytics |
1 |
2025 |
| 111 |
Adjunct Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality |
0 |
2006 |
| 112 |
AI-Powered Conversational Assistance in Augmented Reality for Multi-Step Tasks |
0 |
2026 |
| 113 |
A Metamodel Based Rapid Prototyping Framework For Distributed Virtual Environments ã¨ãã¥ã¢ã«ã ã´ã§ã¢ã¹ |
0 |
2006 |
| 114 |
A Middleware Architecture for On-the-fly Application Modification in Ubiquitous Augmented Reality |
0 |
2006 |
| 115 |
An Evaluation of Reconfigurable Ubiquitous System Development based on a Middleware for Distributed Virtual Environments |
0 |
2006 |
| 116 |
An Online Brain-Computer Interface for Detecting Incongruity in Augmented Reality Applications |
0 |
2025 |
| 117 |
A Simulation-based Benchmark for LiDAR SLAM in featureless Tunnels with a novel Robustness Evaluation |
0 |
2026 |
| 118 |
Beyond Visual Interfaces: Extended Reality for Collaborative Industrial Settings |
0 |
2025 |
| 119 |
Bringing Nature to our Lives |
0 |
2006 |
| 120 |
Correction to: The KuiSCIMA Dataset for Optical Music Recognition of Ancient Chinese Suzipu Notation |
0 |
2024 |
| 121 |
Deliverable D7. 3: Release of cross-platform software framework adhering to the Sensor and Query APIs defined in deliverable D7. 1 supporting distributed Mixed Reality applications |
0 |
2006 |
| 122 |
Depth Perception Cues in VR Under Sleep Deprivation |
0 |
2026 |
| 123 |
European MoreGrasp Initiative |
0 |
2021 |
| 124 |
Exploring Feedback-based Testing Effects for Skin Reading |
0 |
2022 |
| 125 |
From Search to Discovery with Visual Exploration Tools |
0 |
2017 |
| 126 |
Informing EEG-Based Error Decoding With Explainable AI |
0 |
2025 |
| 127 |
Investigating the Effect of Visual Cue Density on Situational Awareness During Immersive Navigation |
0 |
2025 |
| 128 |
ISMAR 2016 Conference Committee Members |
0 |
2006 |
| 129 |
KuiSCIMA V2. 0: Improved Baselines, Calibration, and Cross-Notation Generalization for Historical Chinese Music Notations in Jiang Kuiâs Baishidaoren Gequ |
0 |
2025 |
| 130 |
Memory of Unimaginable Outcomes in Experience Replay |
0 |
2006 |
| 131 |
Message from the ISMAR 2016 Science and Technology Poster Chairs |
0 |
2016 |
| 132 |
Passive Haptic Learning for Vibrotactile Skin-Reading: Comparison of Teaching Structures |
0 |
2018 |
| 133 |
Reading through Graphics: Interactive Landscapes to Explore Dynamic Topic Spaces |
0 |
2015 |
| 134 |
Reflective Component Based Software Architecture for Ubiquitous Augmented Reality |
0 |
2015 |
| 135 |
Remotely Operated Robots for Underground Applications |
0 |
2025 |
| 136 |
Semi-Automatic Annotation of Chinese Suzipu Notation Using a Component-Based Prediction and Similarity Approach |
0 |
2024 |
| 137 |
Techniques for view transition in multi-camera outdoor environments |
0 |
2006 |
| 138 |
UN3-Mapping: Uncertainty-Aware Neural Non-Projective Signed Distance Fields for 3D Mapping |
0 |
2025 |
| 139 |
Virtual Redlining in Civil Engineering using the Handheld Augmented Reality Device VespR |
0 |
2006 |
| 140 |
XAIVIER: Time Series Classifier Verification with Faithful Explainable AI |
0 |
2024 |