Start · Paper List (Normalized: Citations/Year) · Papers/Citations per Year (Plot) · Names in Top-h5 · Person Citations per Year · Top-h5 Papers per Person
Pos Paper Citations Year
1 Handheld augmented reality for underground infrastructure visualization 373 2009
2 Finding traces of self-regulated learning in activity streams 173 2018
3 Directing attention and influencing memory with visual saliency modulation 161 2011
4 Datasets are not enough: Challenges in labeling network traffic 149 2022
5 Mobile augmented reality for environmental monitoring 88 2013
6 Vizrec: Recommending personalized visualizations 87 2016
7 Rank as you go: User-driven exploration of search results 84 2016
8 Omnikinect: Real-time dense volumetric data acquisition and applications 77 2012
9 Adaptive ghosted views for augmented reality 75 2013
10 Retargeting video tutorials showing tools with surface contact to augmented reality 75 2017
11 Extended overview techniques for outdoor augmented reality 73 2012
12 Skin reading: Encoding text in a 6-channel haptic display 66 2016
13 Establishing and evaluating trustworthy AI: overview and research challenges 52 2024
14 Formula rl: Deep reinforcement learning for autonomous racing using telemetry data 47 2021
15 Linked data query wizard: A novel interface for accessing sparql endpoints 47 2014
16 Active learning approach to label network traffic datasets 45 2019
17 A study on user-controllable social exploratory search 45 2018
18 Exploring real world points of interest: Design and evaluation of object-centric exploration techniques for augmented reality 44 2015
19 Vesp’R: design and evaluation of a handheld AR device 42 2008
20 Discovery and Visual Analysis of Linked Data for Humans 39 0
21 Comparing driving behavior of humans and autonomous driving in a professional racing simulator 38 2021
22 Optimising encoding for vibrotactile skin reading 38 2019
23 Personalising vibrotactile displays through perceptual sensitivity adjustment 33 2017
24 Techniques for view transition in multi-camera outdoor environments 32 2010
25 Using Semantics for Interactive Visual Analysis of Linked Open Data 27 2014
26 A simulation benchmark for autonomous racing with large-scale human data 25 2024
27 Handheld devices for mobile augmented reality 25 2010
28 MoreGrasp: Restoration of Upper Limb function in Individuals with High Spinal Cord Injury by multimodal Neuroprostheses for interaction in daily activities 24 2010
29 Vibrotactile patterns using sensitivity prioritisation 24 2017
30 Suggesting visualisations for published data 22 2014
31 Supporting Exploratory Search with a Visual User-Driven Approach 21 2017
32 XAI Methods for Neural Time Series Classification: A Brief Review 21 2020
33 HYDROSYS–A mixed reality platform for on-site visualization of environmental data 20 2011
34 Passive haptic learning for vibrotactile skin reading 20 2018
35 Perturbation effect: a metric to counter misleading validation of feature attribution 18 2022
36 Vizrec: A two-stage recommender system for personalized visualizations 18 2015
37 Investigating interactions for text recognition using a vibrotactile wearable display 16 2018
38 Students in focus–moving towards human-centred learning analytics 16 2023
39 A study on labeling network hostile behavior with intelligent interactive tools 15 2019
40 Exploring Distant Objects with Augmented Reality 15 2013
41 Multimodal decoding of error processing in a virtual reality flight simulation 15 2024
42 A roadmap to user-controllable social exploratory search 14 2019
43 Background perception and comprehension of symbols conveyed through vibrotactile wearable displays 14 2019
44 Importance estimate of features via analysis of their weight and gradient profile 14 2024
45 Understanding the effects of control and transparency in searching as learning 14 2020
46 uRank: Exploring Document Recommendations through an Interactive User-Driven Approach 14 2015
47 Vesp'R-Transforming handheld augmented reality 13 2007
48 WikiLyzer: interactive information quality assessment in Wikipedia 13 2017
49 AI-powered immersive assistance for interactive task execution in industrial environments 12 2024
50 Can a green thumb make the difference? Using a Nature Metaphor to Communicate Sensor Information of a Coffee Machine 12 2017
51 Continual learning in the presence of repetition 12 2025
52 On-Site Monitoring of Environmental Processes using Mobile Augmented Reality (HYDROSYS) 12 2010
53 A comprehensive analysis of perturbation methods in explainable AI feature attribution validation for neural time series classifiers 11 2025
54 EEG-based error detection can challenge human reaction time in a VR navigation task 11 2023
55 Pre-attentive features in natural augmented reality visualizations 11 2016
56 Bringing Nature into Our Lives: Using Biophilic Design and Calm Computing Principles to Improve Well-Being and Performance 10 2018
57 AFEL: Towards measuring online activities contributions to self-directed learning 9 2017
58 Designing a sensor glove using deep learning 9 2021
59 Explainable artificial intelligence for state of charge estimation of lithium-ion batteries 9 2025
60 Neural and pupillometric correlates of error perception in an immersive VR flight simulation 9 2023
61 Bioiot: Communicating sensory information of a coffee machine using a nature metaphor 8 2017
62 Interactive topic analysis with visual analytics and recommender systems 8 2015
63 Self-aware framework for adaptive augmented reality 8 2005
64 View recommendation for multi-camera demonstration-based training 8 2024
65 Boosting word recognition for vibrotactile skin reading 7 2019
66 Towards a Recommender Engine for Personalized Visualizations 7 2015
67 uRank: Visual analytics approach for search result exploration 7 2015
68 Counting on AR: EEG responses to incongruent information with real-world context 6 2025
69 Immersive analysis of spatiotemporal racing data 6 2023
70 Non-invasive brain–computer interfaces for control of grasp neuroprosthesis: The European moregrasp initiative 6 2021
71 HYDROSYS: on-site monitoring and management of environmental processes using handheld devices 5 2010
72 Skin reading meets speech recognition and object recognition for sensory substitution 5 2018
73 Acting upon Imagination: when to trust imagined trajectories in model based reinforcement learning 4 2021
74 A visualisation driven training for vibrotactile skin reading 4 2021
75 Explainability and importance estimate of time series classifier via embedded neural network 4 2025
76 Flexible scheduling for human robot collaboration in intralogistics teams 4 2018
77 Interactive quality analytics of user-generated content: an integrated toolkit for the case of wikipedia 4 2019
78 Planting the seed of positive human-IoT interaction 4 2020
79 Tags, titles or Q&As? choosing content descriptors for visual recommender systems 4 2017
80 Visual exploration of network hostile behavior 4 2017
81 Creating meaningful environment models for augmented reality 3 2008
82 EEG-based Incongruency Decoding in AR with sLDA, SVM, and EEGNet 3 2024
83 Exploring and Summarizing Document Collections with Multiple Coordinated Views 3 2017
84 HYDROSYS-first approaches towards on-site monitoring and management with handhelds 3 2009
85 Knowledge Technologies and Data-driven Business 2017 (i-KNOW 2017)-Workshop Proceedings 3 2019
86 Nature at Your Service-Nature Inspired Representations Combined with Eye-gaze Features to Infer User Attention and Provide Contextualized Support 3 2020
87 Processing of incongruent information can Be decoded from single-trial EEG: an AR-study 3 2024
88 Subtle cueing for improving depth perception in virtual reality 3 2024
89 The KuiSCIMA dataset for optical music recognition of ancient Chinese Suzipu notation 3 2024
90 The racer's gaze: Visual strategy in high-speed sports expertise 3 2025
91 The Suzipu musical annotation tool for the creation of machine-readable datasets of ancient Chinese music 3 2023
92 Towards a Learning Dashboard for Community Visualization 3 2018
93 Uncertainty-Based Experience Replay for Task-Agnostic Continual Reinforcement Learning 3 2025
94 Adjunct proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality: proceedings 2 2016
95 Agents of mask: Mobile analytics from situated knowledge 2 2024
96 Augmented reality interfaces for environmental monitoring 2 2012
97 Augmented Reality Interfaces for Mobile Environmental Monitoring 2 2012
98 Interactive Preference Elicitation for Scientific and Cultural Recommendations 2 2015
99 Reading through Graphics: Interactive Landscapes to Explore Dynamic Topic Spaces 2 2015
100 Semantic Blossom Graph: A new Approach for Visual Graph Exploration 2 2014
101 Toward hybrid BCI: EEG and pupillometric signatures of error perception in an immersive navigation task in VR 2 2023
102 Visual Recommendations for Scientific and Cultural Content 2 2015
103 What if factories looked like forests? Redesigning the manufacturing industry 4.0 workplaces with an augmented reality inspired nature metaphor 2 2017
104 A Study of Performance and Interaction Patterns in Hand and Tangible Interaction in Tabletop Mixed Reality 1 2025
105 A Study on Labeling Network Hostile Behavior with Intelligent Interactive Tools 1 2023
106 Designing Generic Visualisations for Activity Log Data 1 2016
107 Incremental Learning with Repetition via Pseudo-Feature Projection 1 2025
108 Intelligent User Interface for Decision Support in Drug Development 1 2023
109 Technical Concept and Technology Choices for Implementing a Tangible Version of the Sokoban Game 1 2016
110 The Juice Mixer: A Platform for Developing and Evaluating Immersive Analytics 1 2025
111 Adjunct Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality 0 2006
112 AI-Powered Conversational Assistance in Augmented Reality for Multi-Step Tasks 0 2026
113 A Metamodel Based Rapid Prototyping Framework For Distributed Virtual Environments エドゥアルド ヴェアス 0 2006
114 A Middleware Architecture for On-the-fly Application Modification in Ubiquitous Augmented Reality 0 2006
115 An Evaluation of Reconfigurable Ubiquitous System Development based on a Middleware for Distributed Virtual Environments 0 2006
116 An Online Brain-Computer Interface for Detecting Incongruity in Augmented Reality Applications 0 2025
117 A Simulation-based Benchmark for LiDAR SLAM in featureless Tunnels with a novel Robustness Evaluation 0 2026
118 Beyond Visual Interfaces: Extended Reality for Collaborative Industrial Settings 0 2025
119 Bringing Nature to our Lives 0 2006
120 Correction to: The KuiSCIMA Dataset for Optical Music Recognition of Ancient Chinese Suzipu Notation 0 2024
121 Deliverable D7. 3: Release of cross-platform software framework adhering to the Sensor and Query APIs defined in deliverable D7. 1 supporting distributed Mixed Reality applications 0 2006
122 Depth Perception Cues in VR Under Sleep Deprivation 0 2026
123 European MoreGrasp Initiative 0 2021
124 Exploring Feedback-based Testing Effects for Skin Reading 0 2022
125 From Search to Discovery with Visual Exploration Tools 0 2017
126 Informing EEG-Based Error Decoding With Explainable AI 0 2025
127 Investigating the Effect of Visual Cue Density on Situational Awareness During Immersive Navigation 0 2025
128 ISMAR 2016 Conference Committee Members 0 2006
129 KuiSCIMA V2. 0: Improved Baselines, Calibration, and Cross-Notation Generalization for Historical Chinese Music Notations in Jiang Kui’s Baishidaoren Gequ 0 2025
130 Memory of Unimaginable Outcomes in Experience Replay 0 2006
131 Message from the ISMAR 2016 Science and Technology Poster Chairs 0 2016
132 Passive Haptic Learning for Vibrotactile Skin-Reading: Comparison of Teaching Structures 0 2018
133 Reading through Graphics: Interactive Landscapes to Explore Dynamic Topic Spaces 0 2015
134 Reflective Component Based Software Architecture for Ubiquitous Augmented Reality 0 2015
135 Remotely Operated Robots for Underground Applications 0 2025
136 Semi-Automatic Annotation of Chinese Suzipu Notation Using a Component-Based Prediction and Similarity Approach 0 2024
137 Techniques for view transition in multi-camera outdoor environments 0 2006
138 UN3-Mapping: Uncertainty-Aware Neural Non-Projective Signed Distance Fields for 3D Mapping 0 2025
139 Virtual Redlining in Civil Engineering using the Handheld Augmented Reality Device VespR 0 2006
140 XAIVIER: Time Series Classifier Verification with Faithful Explainable AI 0 2024
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