| 1 |
Virtual laboratories for education in science, technology, and engineering: A review |
1563 |
2016 |
| 2 |
Attrition in MOOC: Lessons learned from drop-out students |
305 |
2014 |
| 3 |
E-Learning practices and Web 2.0 |
259 |
2007 |
| 4 |
On using JSON-LD to create evolvable RESTful services |
224 |
2012 |
| 5 |
Designing VR experiencesâexpectations for teaching and learning in VR |
201 |
2021 |
| 6 |
Hydra: A Vocabulary for Hypermedia-Driven Web APIs |
186 |
2013 |
| 7 |
E-learning ecosystem (eles)-a holistic approach for the development of more effective learning environment for small-and-medium sized enterprises (smes) |
182 |
2007 |
| 8 |
Motivational active learning: engaging university students in computer science education |
157 |
2014 |
| 9 |
Ecosystem-based theoretical models for learning in environments of the 21st century |
145 |
2008 |
| 10 |
The Past, the Present and the Future of adaptive E-Learning |
140 |
2004 |
| 11 |
AdELE: A framework for adaptive e-learning through eye tracking |
130 |
2004 |
| 12 |
Phygital heritage: An approach for heritage communication |
118 |
2017 |
| 13 |
Intelligent pedagogical agents in immersive virtual learning environments: A review |
100 |
2010 |
| 14 |
Collaborative virtual 3D environment for Internet-accessible physics experiments |
94 |
2009 |
| 15 |
An educational physics laboratory in mobile versus room scale virtual reality-a comparative study |
92 |
2017 |
| 16 |
A competence-based service for supporting self-regulated learning in virtual environments |
80 |
2015 |
| 17 |
Video games and their correlation to empathy: How to teach and experience empathic emotion |
78 |
2019 |
| 18 |
Enhanced Automatic Question Creator--EAQC: Concept, Development and Evaluation of an Automatic Test Item Creation Tool to Foster Modern e-Education |
75 |
2011 |
| 19 |
Search result visualisation with xfind |
73 |
2001 |
| 20 |
Enhancement of SCORM to support adaptive E-Learning within the Scope of the Research Project AdeLE |
70 |
2004 |
| 21 |
A semantic description language for restful data services to combat semaphobia |
68 |
2011 |
| 22 |
Adele (adaptive e-learning with eye-tracking): Theoretical background, system architecture and application scenarios |
65 |
2005 |
| 23 |
A practical experience on the use of gamification in MOOC courses as a strategy to increase motivation |
63 |
2016 |
| 24 |
Maroon VR: A room-scale physics laboratory experience |
63 |
2017 |
| 25 |
Educational gamified science simulations |
61 |
2014 |
| 26 |
Implementing Intelligent Pedagogical Agents in virtual worlds: Tutoring natural science experiments in OpenWonderland |
61 |
2013 |
| 27 |
Operationalising gamification in an educational authentic environment |
58 |
2012 |
| 28 |
Evaluation of collaborative learning settings in 3D virtual worlds |
57 |
2009 |
| 29 |
Personalisation versus adaptation? a user-centred model approach and its application |
53 |
2005 |
| 30 |
Generation Y learning in the 21st century: Integration of virtual worlds and cloud computing services |
52 |
2010 |
| 31 |
The value of game prototyping projects for students and industry |
52 |
2016 |
| 32 |
The support of virtual 3D worlds for enhancing collaboration in learning settings |
51 |
2011 |
| 33 |
Research priorities in immersive learning technology: the perspectives of the iLRN community |
50 |
2020 |
| 34 |
Investigating helpfulness of video game reviews on the steam platform |
47 |
2018 |
| 35 |
User Behavioral Patterns and Early Dropouts Detection: Improved Users Profiling through Analysis of Successive Offering of MOOC |
47 |
2018 |
| 36 |
Impact and development of an open web index for open web search |
46 |
2024 |
| 37 |
Towards a RESTful service ecosystem |
46 |
2010 |
| 38 |
Gesture-based interactions in video games with the leap motion controller |
45 |
2017 |
| 39 |
Towards a Standardized E-Assessment System: Motivations, Challenges and First Findings |
45 |
2009 |
| 40 |
Maroonvrâan interactive and immersive virtual reality physics laboratory |
44 |
2019 |
| 41 |
MOOC in Latin America: Implementation and lessons learned |
43 |
2013 |
| 42 |
AdELE: A framework for adaptive e-learning through eye tracking |
41 |
2004 |
| 43 |
Adaptation in e-learning environments through the service-based framework and its application for AdeLE |
40 |
2004 |
| 44 |
Passing a non-verbal turing test: Evaluating gesture animations generated from speech |
39 |
2021 |
| 45 |
Past, present and future of e-assessment: Towards a flexible e-assessment system |
39 |
2008 |
| 46 |
Adding semantic web knowledge to intelligent personal assistant agents |
38 |
2010 |
| 47 |
An attrition model for MOOCs: Evaluating the learning strategies of gamification |
37 |
2016 |
| 48 |
scoolâgame-based learning in computer science class: A case study in secondary education |
37 |
2019 |
| 49 |
How inverse blended learning can turn up learning with MOOCs |
34 |
2017 |
| 50 |
The use of Web 2.0 Technologies and Services to support E-Learning Ecosystem to develop more effective Learning Environments |
33 |
2008 |
| 51 |
Design and evaluation of a learner-centric immersive virtual learning environment for physics education |
32 |
2013 |
| 52 |
Evaluating experiences in different virtual reality setups |
32 |
2016 |
| 53 |
Moving towards a fully automatic knowledge assessment tool |
32 |
2008 |
| 54 |
Enhancing online and mobile experimentations using gamification strategies |
31 |
2015 |
| 55 |
MOOC dropouts: A multi-system classifier |
31 |
2017 |
| 56 |
Soa-based architecture for a generic and flexible e-assessment system |
31 |
2010 |
| 57 |
Trends and opportunities in online learning, MOOCs, and cloud-based tools |
31 |
2018 |
| 58 |
Towards an immersive learning knowledge tree-a conceptual framework for mapping knowledge and tools in the field |
30 |
2021 |
| 59 |
Must we be concerned with the Massive Drop-outs in MOOC? An Attrition Analysis of Open Courses |
29 |
2014 |
| 60 |
Unsupervised learning algorithm for adaptive group formation: Collaborative learning support in remotely accessible laboratories |
29 |
2012 |
| 61 |
DanVideo: an MPEG-7 authoring and retrieval system for dance videos |
28 |
2010 |
| 62 |
Model your application domain, not your JSON structures |
28 |
2013 |
| 63 |
Understanding physical concepts using an immersive virtual learning environment |
28 |
2012 |
| 64 |
Enhanced information retrieval from narrative German-language clinical text documents using automated document classification |
27 |
2008 |
| 65 |
E-TESTER: A computer-based tool for auto-generated question and answer assessment |
27 |
2005 |
| 66 |
Flexible and affordable foreign language learning environment based on Web 2.0 technologies |
27 |
2013 |
| 67 |
MythHunter: gamification in an educational location-based scavenger hunt |
27 |
2017 |
| 68 |
Telescope, a MOOCs initiative in latin America: Infrastructure, best practices, completion and dropout analysis |
27 |
2014 |
| 69 |
Cloud learning activities orchestration for MOOC environments |
26 |
2014 |
| 70 |
Room scale virtual reality physics education: Use cases for the classroom |
26 |
2020 |