Start · Paper List (Normalized: Citations/Year) · Papers/Citations per Year (Plot) · Names in Top-h5 · Person Citations per Year · Top-h5 Papers per Person
Pos Paper Citations Year
1 Plagiarism-A survey 622 2006
2 Social stream marketing on Facebook: a case study 250 2013
3 The infosky visual explorer: exploiting hierarchical structure and document similarities 162 2002
4 Serving information to the Web with Hyper-G 140 1995
5 Hyper-G: A universal hypermedia system 128 1993
6 The Hyper-G network information system 127 1996
7 A scalable architecture for maintaining referential integrity in distributed information systems 90 1996
8 Method of propagating data through a distributed information system 74 1998
9 Soaring through hyperspace: A snapshot of Hyper-G and its Harmony client 74 1994
10 On Second Generation Hypermedia Systems 69 1994
11 Aspects of a modern multi-media information system 60 1994
12 Hyper-G: A new tool for distributed hypermedia 47 1994
13 Simulationen und simulierte Welten. Lernen in immersiven Lernumgebungen 43 2013
14 Hyper-G and harmony: towards the next generation of networked information technology 41 1995
15 The architecture of a massively distributed hypermedia system 40 1993
16 Hyper-G: A distributed hypermedia system 39 1993
17 Product with a security element 33 2004
18 Report on dangers and opportunities posed by large search engines, particularly Google 33 1994
19 PASS: Peer-ASSessment approach for modern learning settings 26 2009
20 The business process knowledge framework 24 2007
21 What’s the Power behind 2D Barcodes? Are they the Foundation of the Revival of Print Media 23 2008
22 Hyper-G: a large universal hypermedia system and some spin-o s 22 1993
23 Enhancements of the realXtend framework to build a Virtual Conference Room for Knowledge Transfer and Learning Purposes 21 2009
24 Object-oriented architecture of a modern learning management system 21 2022
25 Success factors in a weblog community 21 2008
26 When a Pandemic Enters the Game: The Initial and Prolonged Impact of the COVID-19 Pandemic on Live-Stream Broadcasters on Twitch 21 2022
27 The Open Metaverse Currency (OMC)–a micropayment framework for open 3D virtual worlds 20 2010
28 From hypertext to active communication/information systems 19 1994
29 File uploading scenarios in a modern learning management system 18 2017
30 Security and/or valve document 18 2002
31 Certified paper and an apparatus for discriminating the genuineness thereof 17 2007
32 Structured browsing of hypermedia databases 17 1993
33 Infosky: A system for visual exploration of very large, hierarchically structured knowledge spaces 14 2003
34 Digital manufacturing platform 12 2020
35 Infosky: visual exploration of large hierarchical document repositories 12 2019
36 Peer assessment system for modern learning settings: Towards a flexible e-assessment system 12 2010
37 Quantitative evaluation of university lecturing 12 2017
38 Security and/or value document 11 2009
39 Strait-jacketing authors: user interface consistency in large-scale hypermedia systems 11 1993
40 Automatically detecting points of interest and social networks from tracking positions of avatars in a virtual world 10 2009
41 Data processing system 10 2003
42 Maintaining link consistency in distributed hyperwebs 10 1995
43 Security vulnerabilities in modern LMS 10 2019
44 WBT-Master-Modern learning management system 10 2018
45 Zinc sulfide electroluminophores and method for production thereof 10 2007
46 Multimedia/Hypermedia in Open Distributed Environments: Proceedings of the Eurographics Symposium in Graz, Austria, June 6–9, 1994 9 2012
47 Success factors of events in virtual worlds a case study in second life 9 2012
48 Hyper-G Client-Server Protocol (HG-CSP) 8 1996
49 Optically active structure for secured documents and the like, and methods for their production 8 2003
50 Animation in Hyper-G: An Outline 7 1990
51 Rapid prototyping on the example of software development in automotive industry: The importance of their provision for software projects at the correct time 7 2011
52 Simulationen und simulierte Welten-Lernen in immersiven Lernumgebungen 6 2013
53 Social bookmarking as a component of e-learning 6 2018
54 Towards an enhanced approach for peer-assessment activities 6 2010
55 Vorteile durch eine Verschmelzung von eLearning und Knowledge Management 5 2002
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