| 1 |
Plagiarism-A survey |
622 |
2006 |
| 2 |
Social stream marketing on Facebook: a case study |
250 |
2013 |
| 3 |
The infosky visual explorer: exploiting hierarchical structure and document similarities |
162 |
2002 |
| 4 |
Serving information to the Web with Hyper-G |
140 |
1995 |
| 5 |
Hyper-G: A universal hypermedia system |
128 |
1993 |
| 6 |
The Hyper-G network information system |
127 |
1996 |
| 7 |
A scalable architecture for maintaining referential integrity in distributed information systems |
90 |
1996 |
| 8 |
Method of propagating data through a distributed information system |
74 |
1998 |
| 9 |
Soaring through hyperspace: A snapshot of Hyper-G and its Harmony client |
74 |
1994 |
| 10 |
On Second Generation Hypermedia Systems |
69 |
1994 |
| 11 |
Aspects of a modern multi-media information system |
60 |
1994 |
| 12 |
Hyper-G: A new tool for distributed hypermedia |
47 |
1994 |
| 13 |
Simulationen und simulierte Welten. Lernen in immersiven Lernumgebungen |
43 |
2013 |
| 14 |
Hyper-G and harmony: towards the next generation of networked information technology |
41 |
1995 |
| 15 |
The architecture of a massively distributed hypermedia system |
40 |
1993 |
| 16 |
Hyper-G: A distributed hypermedia system |
39 |
1993 |
| 17 |
Product with a security element |
33 |
2004 |
| 18 |
Report on dangers and opportunities posed by large search engines, particularly Google |
33 |
1994 |
| 19 |
PASS: Peer-ASSessment approach for modern learning settings |
26 |
2009 |
| 20 |
The business process knowledge framework |
24 |
2007 |
| 21 |
Whatâs the Power behind 2D Barcodes? Are they the Foundation of the Revival of Print Media |
23 |
2008 |
| 22 |
Hyper-G: a large universal hypermedia system and some spin-o s |
22 |
1993 |
| 23 |
Enhancements of the realXtend framework to build a Virtual Conference Room for Knowledge Transfer and Learning Purposes |
21 |
2009 |
| 24 |
Object-oriented architecture of a modern learning management system |
21 |
2022 |
| 25 |
Success factors in a weblog community |
21 |
2008 |
| 26 |
When a Pandemic Enters the Game: The Initial and Prolonged Impact of the COVID-19 Pandemic on Live-Stream Broadcasters on Twitch |
21 |
2022 |
| 27 |
The Open Metaverse Currency (OMC)âa micropayment framework for open 3D virtual worlds |
20 |
2010 |
| 28 |
From hypertext to active communication/information systems |
19 |
1994 |
| 29 |
File uploading scenarios in a modern learning management system |
18 |
2017 |
| 30 |
Security and/or valve document |
18 |
2002 |
| 31 |
Certified paper and an apparatus for discriminating the genuineness thereof |
17 |
2007 |
| 32 |
Structured browsing of hypermedia databases |
17 |
1993 |
| 33 |
Infosky: A system for visual exploration of very large, hierarchically structured knowledge spaces |
14 |
2003 |
| 34 |
Digital manufacturing platform |
12 |
2020 |
| 35 |
Infosky: visual exploration of large hierarchical document repositories |
12 |
2019 |
| 36 |
Peer assessment system for modern learning settings: Towards a flexible e-assessment system |
12 |
2010 |
| 37 |
Quantitative evaluation of university lecturing |
12 |
2017 |
| 38 |
Security and/or value document |
11 |
2009 |
| 39 |
Strait-jacketing authors: user interface consistency in large-scale hypermedia systems |
11 |
1993 |
| 40 |
Automatically detecting points of interest and social networks from tracking positions of avatars in a virtual world |
10 |
2009 |
| 41 |
Data processing system |
10 |
2003 |
| 42 |
Maintaining link consistency in distributed hyperwebs |
10 |
1995 |
| 43 |
Security vulnerabilities in modern LMS |
10 |
2019 |
| 44 |
WBT-Master-Modern learning management system |
10 |
2018 |
| 45 |
Zinc sulfide electroluminophores and method for production thereof |
10 |
2007 |
| 46 |
Multimedia/Hypermedia in Open Distributed Environments: Proceedings of the Eurographics Symposium in Graz, Austria, June 6â9, 1994 |
9 |
2012 |
| 47 |
Success factors of events in virtual worlds a case study in second life |
9 |
2012 |
| 48 |
Hyper-G Client-Server Protocol (HG-CSP) |
8 |
1996 |
| 49 |
Optically active structure for secured documents and the like, and methods for their production |
8 |
2003 |
| 50 |
Animation in Hyper-G: An Outline |
7 |
1990 |
| 51 |
Rapid prototyping on the example of software development in automotive industry: The importance of their provision for software projects at the correct time |
7 |
2011 |
| 52 |
Simulationen und simulierte Welten-Lernen in immersiven Lernumgebungen |
6 |
2013 |
| 53 |
Social bookmarking as a component of e-learning |
6 |
2018 |
| 54 |
Towards an enhanced approach for peer-assessment activities |
6 |
2010 |
| 55 |
Vorteile durch eine Verschmelzung von eLearning und Knowledge Management |
5 |
2002 |