| 1 |
Knowledge spaces: Theories, empirical research, and applications |
345 |
1999 |
| 2 |
Microâadaptivity: Protecting immersion in didactically adaptive digital educational games |
260 |
2010 |
| 3 |
Competence-based knowledge structures for personalised learning |
248 |
2006 |
| 4 |
Knowledge spaces: Applications in education |
224 |
2013 |
| 5 |
Dynamic media in computer science education; content complexity and learning performance: is less more? |
212 |
2008 |
| 6 |
Identifying employee competencies in dynamic work domains: Methodological considerations and a case study |
175 |
2003 |
| 7 |
The effects of attractiveness, dominance, and attribute differences on information acquisition in multiattribute binary choice |
126 |
1991 |
| 8 |
RATH-A relational adaptive tutoring hypertext WWW-environment based on knowledge space theory |
122 |
1998 |
| 9 |
Modeling competencies for supporting workâintegrated learning in knowledge work |
121 |
2008 |
| 10 |
Immersive digital games: the interfaces for next-generation e-learning? |
109 |
2007 |
| 11 |
Stochastic choice heuristics |
108 |
1984 |
| 12 |
A psycho-pedagogical framework for multi-adaptive educational games |
105 |
2011 |
| 13 |
Metadata driven approaches to facilitate adaptivity in personalized eLearning systems |
101 |
2002 |
| 14 |
Adaptive and dynamic hypertext tutoring systems based on knowledge space theory |
95 |
1997 |
| 15 |
Cognitive choice processes and the attitude-behavior relation |
93 |
1989 |
| 16 |
Gamification and smart feedback: Experiences with a primary school level math app |
92 |
2015 |
| 17 |
A competence-based service for supporting self-regulated learning in virtual environments |
80 |
2015 |
| 18 |
Individualized skill assessment in digital learning games: Basic definitions and mathematical formalism |
75 |
2010 |
| 19 |
Skills, competencies and knowledge structures |
74 |
2013 |
| 20 |
Knowledge structures |
72 |
1994 |
| 21 |
A psycho-pedagogical framework for self-regulated learning in a responsive open learning environment |
71 |
2010 |
| 22 |
Applying Competence Prerequisite Structures for eLearning and Skill Management |
70 |
2003 |
| 23 |
LEA in private: A privacy and data protection framework for a learning analytics toolbox |
64 |
2016 |
| 24 |
Micro adaptive, non-invasive knowledge assessment in educational games |
63 |
2008 |
| 25 |
80Days: Melding adaptive educational technology and adaptive and interactive storytelling in digital educational games |
62 |
2008 |
| 26 |
Problem solving learning environments and assessment: A knowledge space theory approach |
61 |
2013 |
| 27 |
An architecture for integrating adaptive hypermedia services with open learning environments |
60 |
2002 |
| 28 |
Supporting self-regulated learning |
59 |
2014 |
| 29 |
Establishing knowledge spaces by systematical problem construction |
57 |
1994 |
| 30 |
Iterative augmentation of a medical training simulator: Effects of affective metacognitive scaffolding |
56 |
2014 |
| 31 |
The effects of individualized feedback in digital educational games |
55 |
2014 |
| 32 |
Educationally adaptive: Balancing serious games |
53 |
2012 |
| 33 |
Little big difference: Gender aspects and gender-based adaptation in educational games |
53 |
2009 |
| 34 |
Motivation in game-based learning: Itâs more than âflowâ |
52 |
2009 |
| 35 |
The ELEKTRA ontology model: A learner-centered approach to resource description |
52 |
2007 |
| 36 |
The ELEKTRA project: Towards a new learning experience |
51 |
2006 |
| 37 |
Challenges in the development and evaluation of immersive digital educational games |
49 |
2008 |
| 38 |
Evaluating a digital humanities research environment: the CULTURA approach |
49 |
2014 |
| 39 |
Learning analytics and educational data mining: An overview of recent techniques |
49 |
2014 |
| 40 |
A framework for facilitating self-regulation in responsive open learning environments |
46 |
2014 |
| 41 |
Construction of knowledge spaces for problem solving in chess |
46 |
1994 |
| 42 |
Supporting competency development in informal workplace learning |
46 |
2005 |
| 43 |
Component-based knowledge spaces in problem solving and inductive reasoning |
45 |
1999 |
| 44 |
Recent developments in competence-based knowledge space theory |
45 |
2013 |
| 45 |
Tracking the UFOâs paths: Using eye-tracking for the evaluation of serious games |
45 |
2011 |
| 46 |
Representing domain knowledge by concept maps: How to validate them? |
42 |
1999 |
| 47 |
Knowledge assessment based on skill assignment and psychological task analysis |
41 |
1993 |
| 48 |
Contributions of cognitive psychology to the future of e-learning |
39 |
2002 |
| 49 |
Process traces of binary choices: Evidence for selective and adaptive decision heuristics |
38 |
1986 |
| 50 |
A domain model for smart 21st century skills training in game-based virtual worlds |
37 |
2012 |
| 51 |
Extending eductional metadata schemas to describe adaptive learning resources |
36 |
2001 |
| 52 |
A framework for cognitive bias detection and feedback in a visual analytics environment |
35 |
2016 |
| 53 |
A methodology for eliciting, modelling, and evaluating expert knowledge for an adaptive work-integrated learning system |
34 |
2010 |
| 54 |
Evaluation of serious games: A holistic approach |
33 |
2015 |
| 55 |
Supporting collaborative learning with tag recommendations: a real-world study in an inquiry-based classroom project |
33 |
2017 |
| 56 |
Supporting self-regulated personalised learning through competence-based knowledge space theory |
32 |
2009 |
| 57 |
Combining self-regulation and competence-based guidance to personalise the learning experience in moodle |
31 |
2014 |
| 58 |
Component-based construction of surmise relations for chess problems |
31 |
1999 |
| 59 |
Concept mapping as a means to build e-learning |
31 |
2007 |
| 60 |
Refining frequency-based tag reuse predictions by means of time and semantic context |
31 |
2013 |
| 61 |
Structure and design of an intelligent tutorial system based on skill assignments |
31 |
1999 |
| 62 |
Background music in educational games: Motivational appeal and cognitive impact |
30 |
2011 |
| 63 |
Learning analytics to support the use of virtual worlds in the classroom |
30 |
2013 |
| 64 |
Personalising learning through prerequisite structures derived from concept maps |
30 |
2007 |
| 65 |
Speed of comprehension of visualized ordered sets |
30 |
2002 |
| 66 |
A mashup recommender for creating personal learning environments |
29 |
2012 |
| 67 |
Competency management using the competence performance approach: Modeling, assessment, validation, and use |
29 |
2007 |
| 68 |
Microadaptivity within complex learning situationsâa personalized approach based on competence structures and problem spaces |
29 |
2007 |
| 69 |
The simplified updating rule in the formalization of digital educational games |
28 |
2013 |
| 70 |
Skill Assessment in Problem Solving and Simulated Learning Environments |
27 |
2003 |
| 71 |
Applying demand analysis of a set of test problems for developing adaptive courses |
24 |
2002 |
| 72 |
Derivation of Knowledge Structures for Distributed Learning Objects |
24 |
2005 |
| 73 |
Detecting and Reflecting Learning Activities in Personal Learning Environments |
24 |
2012 |
| 74 |
Inferring a Learner's Cognitive, Motivational and Emotional State in a Digital Educational Game |
24 |
2012 |
| 75 |
Methods for discovering cognitive biases in a visual analytics environment |
24 |
2018 |
| 76 |
Non-invasive assessment and adaptive interventions in learning games |
24 |
2009 |
| 77 |
Using visual guidance and feedback based on competence structures for personalising e-learning experience |
24 |
2008 |
| 78 |
Visualisation tools for supporting self-regulated learning through exploiting competence structures |
23 |
2008 |
| 79 |
Activity-and taxonomy-based knowledge representation framework |
22 |
2008 |
| 80 |
Reusing adaptive learning resources |
22 |
2001 |
| 81 |
A formal framework for modelling the developmental course of competence and performance in the distance, speed, and time domain |
21 |
2008 |
| 82 |
Using CbKST for learning path recommendation in game-based learning |
21 |
2012 |
| 83 |
Emergent design: Serendipity in digital educational games |
20 |
2009 |
| 84 |
Empirical validation of concept maps: Preliminary methodological considerations |
20 |
2005 |
| 85 |
The selection of dimensions for choosing between multiattribute alternatives |
20 |
1986 |
| 86 |
Validating domain ontologies: A methodology exemplified for concept maps |
20 |
2017 |
| 87 |
E-learning based on metadata, ontologies and competence-based knowledge space theory |
19 |
2011 |
| 88 |
Technology-mediated support for self-regulated learning in open responsive learning environments |
19 |
2011 |