Start · Paper List (Normalized: Citations/Year) · Papers/Citations per Year (Plot) · Names in Top-h5 · Person Citations per Year · Top-h5 Papers per Person
Pos Paper Citations Year
1 Flexisp: A flexible camera image processing framework 419 2014
2 DONeRF: Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networks 391 2021
3 Fast volume reconstruction from motion corrupted stacks of 2D slices 254 2015
4 Taming 3dgs: High-quality radiance fields with limited resources 209 2024
5 Context-preserving visual links 155 2011
6 Stopthepop: Sorted gaussian splatting for view-consistent real-time rendering 140 2024
7 Adanerf: Adaptive sampling for real-time rendering of neural radiance fields 117 2022
8 ScatterAlloc: Massively parallel dynamic memory allocation for the GPU 102 2012
9 Human upper-body inverse kinematics for increased embodiment in consumer-grade virtual reality 96 2018
10 Omnikinect: Real-time dense volumetric data acquisition and applications 77 2012
11 Whippletree: Task-based scheduling of dynamic workloads on the GPU 76 2014
12 Adaptive ghosted views for augmented reality 75 2013
13 Shading atlas streaming 69 2018
14 faimGraph: High performance management of fully-dynamic graphs under tight memory constraints on the GPU 68 2018
15 Adaptive sparse matrix-matrix multiplication on the GPU 66 2019
16 Globally homogeneous, locally adaptive sparse matrix-vector multiplication on the GPU 64 2017
17 Softshell: dynamic scheduling on GPUs 63 2012
18 Speck: Accelerating gpu sparse matrix-matrix multiplication through lightweight analysis 63 2020
19 Autonomous, independent management of dynamic graphs on GPUs 60 2017
20 Investigating the architecture and internal structure of the TOI-561 system planets with CHEOPS, HARPS-N, and TESS 58 2022
21 Deltacnn: End-to-end cnn inference of sparse frame differences in videos 51 2022
22 Temporally adaptive shading reuse for real-time rendering and virtual reality 48 2021
23 On‐the‐fly generation and rendering of infinite cities on the GPU 46 2014
24 Are dynamic memory managers on gpus slow? a survey and benchmarks 44 2021
25 Parallel generation of architecture on the GPU 44 2014
26 The EBLM project – VIII. First results for M-dwarf mass, radius, and effective temperature measurements using CHEOPS light curves 43 2021
27 A high-performance software graphics pipeline architecture for the GPU 42 2018
28 Characterising TOI-732 b and c: New insights into the M-dwarf radius and density valley 39 2024
29 A new dynamical modeling of the WASP-47 system with CHEOPS observations 35 2023
30 Importance-driven compositing window management 31 2011
31 The broker queue: A fast, linearizable fifo queue for fine-granular work distribution on the gpu 30 2018
32 Show me the invisible: visualizing hidden content 29 2014
33 Unoc: Understanding occlusion for embodied presence in virtual reality 29 2021
34 Connecting photometric and spectroscopic granulation signals with CHEOPS and ESPRESSO 28 2023
35 A gpu‐adapted structure for unstructured grids 27 2017
36 How naive is naive SpMV on the GPU? 26 2016
37 Ouroboros virtualized queues for dynamic memory management on GPUs 26 2020
38 The camera offset space: Real-time potentially visible set computations for streaming rendering 26 2019
39 Display-adaptive window management for irregular surfaces 24 2011
40 Noise-based volume rendering for the visualization of multivariate volumetric data 22 2013
41 Shapegenetics: Using genetic algorithms for procedural modeling 22 2017
42 Tessellated shading streaming 21 2019
43 Vrsplat: Fast and robust gaussian splatting for virtual reality 21 2025
44 Fundamental effective temperature measurements for eclipsing binary stars–III. SPIRou near-infrared spectroscopy and CHEOPS photometry of the benchmark G0V star EBLM J0113+ 31 20 2022
45 Interactive disassembly planning for complex objects 20 2015
46 Revisiting the vertex cache: Understanding and optimizing vertex processing on the modern gpu 20 2018
47 Quadstream: A quad-based scene streaming architecture for novel viewpoint reconstruction 19 2022
48 A full transit of v2 Lupi d and the search for an exomoon in its Hill sphere with CHEOPS 18 2023
49 CHEOPS observations of KELT-20 b/MASCARA-2 b: An aligned orbit and signs of variability from a reflective day side 18 2024
50 Procedural Texture Synthesis for Zoom‐Independent Visualization of Multivariate Data 18 2012
51 Sparse matrix assembly on the GPU through multiplication patterns 17 2017
52 Fast Multi-View Rendering for Real-Time Applications 16 2020
53 Effective static bin patterns for sort-middle rendering 15 2017
54 Effect-based multi-viewer caching for cloud-native rendering 14 2023
55 Efficient approximate-nearest-neighbor (ANN) search for high-quality collaborative filtering 14 2016
56 Representing and scheduling procedural generation using operator graphs 14 2016
57 Subdivision‐specialized linear algebra kernels for static and dynamic mesh connectivity on the gpu 14 2020
58 A possible misaligned orbit for the young planet AU Mic c 13 2025
59 Parallel Irradiance Caching for Interactive Monte‐Carlo Direct Volume Rendering 13 2014
60 Ray prioritization using stylization and visual saliency 13 2012
61 Real‐time neural rendering of dynamic light fields 13 2024
62 End‐to‐End Compressed Meshlet Rendering 12 2024
63 Hierarchical Rasterization of Curved Primitives for GPU Vector Graphics Rendering 12 2019
64 Snakebinning: Efficient temporally coherent triangle packing for shading streaming 11 2021
65 Fast ANN for high-quality collaborative filtering 10 2014
66 Layered Fields for Natural Tessellations on Surfaces 10 2018
67 MotionDeltaCNN: Sparse CNN inference of frame differences in moving camera videos with spherical buffers and padded convolutions 10 2023
68 Meshlets and How to Shade Them: A Study on Texture‐Space Shading 9 2022
69 On dynamic scheduling for the gpu and its applications in computer graphics and beyond 9 2018
70 Unfolding and Interactive Exploration of Protein Tunnels and their Dynamics 9 2016
71 A variational loop shrinking analogy for handle and tunnel detection and reeb graph construction on surfaces 8 2023
72 Breadth-first search on dynamic graphs using dynamic parallelism on the gpu 8 2019
73 Dynamic scheduling for efficient hierarchical sparse matrix operations on the GPU 8 2017
74 LAENeRF: local appearance editing for neural radiance fields 8 2024
75 On-the-fly vertex reuse for massively-parallel software geometry processing 8 2018
76 Accelerated occlusion computation 7 2019
77 Clouds in the Cloud: Efficient Cloud-Based Rendering of Real-Time Volumetric Clouds 7 2023
78 Stochastic substitute trees for real-time global illumination 7 2020
79 AAA-Gaussians: Anti-Aliased and Artifact-Free 3D Gaussian Rendering 6 2025
80 Analyzing the internals of neural radiance fields 6 2024
81 Fast ANN for High‐Quality Collaborative Filtering 6 2016
82 HIP 41378 observed by CHEOPS: Where is planet d? 6 2024
83 Radiance caching with on-surface caches for real-time global illumination 6 2024
84 Trim Regions for Online Computation of From-Region Potentially Visible Sets 6 2023
85 A lod of gaussians: Unified training and rendering for ultra-large scale reconstruction with external memory 5 2025
86 Frustum volume caching for accelerated NeRF rendering 5 2024
87 Hierarchical Bucket Queuing for Fine‐Grained Priority Scheduling on the GPU 5 2017
88 Interactive modeling of cellular structures on surfaces with application to additive manufacturing 5 2020
89 Multi-GPU Image-based Visual Hull Rendering 5 2012
90 Reyes Rendering on the GPU 5 2015
91 Stylization-based ray prioritization for guaranteed frame rates 5 2011
92 Wavelet-based Multiresolution Isosurface Rendering 5 2010
93 Compressed geometry rendering and streaming 4 2024
94 CUDA and Applications to Task-based Programming 4 2022
95 Dynamic Resource Scheduling on Graphics Processors 4 2022
96 Efficient Rendering of Participating Media for Multiple Viewpoints 4 2023
97 A joint effort to discover and characterize two resonant mini-Neptunes around TOI-1803 with TESS, HARPS-N, and CHEOPS 3 2025
98 Are van Emde Boas trees viable on the GPU? 3 2021
99 Motiondeltacnn: Sparse cnn inference of frame differences in moving camera videos 3 2022
100 Sof: Sorted opacity fields for fast unbounded surface reconstruction 3 2025
101 Surface Light Cones: Sharing Direct Illumination for Efficient Multi-viewer Rendering 3 2023
102 Visualization-Guided Evaluation of Simulated Minimally Invasive Cancer Treatment 3 2016
103 Adaptive Multi‐view Radiance Caching for Heterogeneous Participating Media 2 2025
104 AlSub: fully parallel and modular subdivision 2 2018
105 AnyQ: An Evaluation Framework for Massively-Parallel Queue Algorithms 2 2023
106 Image‐Based Spatio‐Temporal Interpolation for Split Rendering 2 2025
107 Interactive Self‐Organizing Windows 2 2012
108 Meshlet shading atlas 2 2024
109 Real-time potentially visible set for streaming rendering 2 2022
110 Speculative parallel reverse cuthill-mckee reordering on multi-And many-core architectures 2 2021
111 Volumetric real-time particle-based representation of large unstructured tetrahedral polygon meshes 2 2012
112 A scalable queue for work distribution on gpus 1 2018
113 Billboard layers in object-space rendering 1 2024
114 CUDA and Applications to Task-based Programming 1 2021
115 DreamAnywhere: Object-Centric Panoramic 3D Scene Generation 1 2026
116 Dynamic GPU Scheduling for Volume Rendering 1 2013
117 Gradient-based weight density balancing for robust dynamic sparse training 1 2022
118 Highly accurate multiresolution isosurface rendering using compactly supported spline wavelets 1 2013
119 Methods and apparatus for order-independent occlusion computations 1 2022
120 NeuralPVS: Learned Estimation of Potentially Visible Sets 1 2025
121 PSAO: Point-Based Split Rendering for Ambient Occlusion 1 2023
122 Shading atlas streaming demonstration 1 2019
123 Sparse Cache Updates for Scalable Distributed Effect-Based Rendering 1 2025
124 Surface Light Cones-Supplementary Material 1 2023
125 Volume Rendering with advanced GPU scheduling strategies 1 2013
126 Accelerated occlusion computation 0 2019
127 A LoD of Gaussians: Out-of-Core Training and Rendering for Seamless Ultra-Large Scene Reconstruction 0 2025
128 AlSub: Fully Parallel Subdivision for Modeling and Rendering 0 2018
129 An overview of dynamic resource scheduling on graphics processors 0 2015
130 Autoregressive Appearance Prediction for 3D Gaussian Avatars 0 2026
131 Billboard layers in object-space rendering 0 2024
132 Compressed geometry rendering and streaming 0 2026
133 Confidence-Based Mesh Extraction from 3D Gaussians 0 2026
134 Control-DINO: Feature Space Conditioning for Controllable Image-to-Video Diffusion 0 2026
135 CUDA and Applications to Task-based Programming 0 2021
136 Dynamisches Resourcen Scheduling auf Grafik-Prozessoren 0 2014
137 FlexISP: a flexible camera image processing framework 0 2014
138 From ex (p) to poly: Gaussian Splatting with Polynomial Kernels 0 2026
139 Fundamental effective temperature measurements for eclipsing binary stars??? III. SPIRou near-infrared spectroscopy and CHEOPS photometry of the benchmark G0V star EBLM?? J0113+ 31 0 2022
140 High-Performance Graphics 2019 0 2019
141 High-Performance Graphics 2019–Short Papers: Frontmatter 0 2019
142 High-Performance Graphics 2019-CGF38-8: Frontmatter 0 2019
143 High-Performance Graphics 2019 Strasbourg, France July 8-10, 2019 Preface 0 2019
144 HMLFC: Hierarchical Motion-Compensated Light Field Compression for Interactive Rendering 0 2019
145 Image-Based Spatio-Temporal Upsampling for Split Rendering 0 2025
146 Image-space function transmission 0 2023
147 Method of geometry processing for object-space shading and rendering apparatus 0 2026
148 Methods and apparatus for improving subpixel visibility 0 2020
149 Methods and apparatus for improving subpixel visibility 0 2021
150 Notas sobre os problemas fundiarios urbanos 0 2010
151 Pi-GS: Sparse-View Gaussian Splatting with Dense \pi^ 3 Initialization 0 2026
152 PixelSync: Enhancing Texture Generation via Explicit Feature Synchronization 0 2026
153 Point-Based Neural Rendering with Per-View Optimization 0 2021
154 Procedural texture synthesis for zoom-independent visualization of multivariate data–supplemental material 0 2014
155 Real‐time Rendering with a Neural Irradiance Volume 0 2026
156 Real-Time Rendering Methods with Adaptive Levels of Detail for Fast Rendering of Parametric Objects on Modern GPUs 0 2025
157 Real-time Rendering of Procedural Planets at Arbitrary Altitudes 0 2019
158 Rendering controller configured to render a three-dimensional scene and method for the same 0 2025
159 Rendering controller configured to render lights in three-dimensional scene and method for the same 0 2026
160 Scene Generation at Absolute Scale: Utilizing Semantic and Geometric Guidance From Text for Accurate and Interpretable 3D Indoor Scene Generation 0 2026
161 Taming 3DGS: High-Quality Radiance Fields with Limited Resources 0 2024
162 The Broker Queue 0 2018
163 Using perceptual features to prioritize ray-based image generation 0 2011
164 VizieR Online Data Catalog: A full transit of nu. 02 Lup d (Ehrenreich+, 2023) 0 2023
165 VizieR Online Data Catalog: CHEOPS observations of WASP-47 (Nascimbeni+, 2023) 0 2024
166 VizieR Online Data Catalog: EBLM J0113+ 31 CHEOPS light curves (Maxted+, 2022) 0 2023
167 VizieR Online Data Catalog: EBLM project. VIII. 43 M-dwarf light curve (Swayne+, 2021) 0 2021
168 VizieR Online Data Catalog: HIP 41378 velocity curve (Sulis+, 2024) 0 2024
169 VizieR Online Data Catalog: KELT-20b/MASCARA-2b CHEOPS light curve (Singh+, 2024) 0 2023
170 VizieR Online Data Catalog: Photometric and spectroscopic granulation signals (Sulis+, 2023) 0 2022
171 VizieR Online Data Catalog: TOI-561 CHEOPS light curves (Lacedelli+, 2022) 0 2022
172 VizieR Online Data Catalog: TOI-732 TESS and CHEOPS detrended light curves (Bonfanti+, 2024) 0 2023
173 Wavelet-based Multiresolution Isosurface Rendering 0 2010
Imprint