| 1 |
Flexisp: A flexible camera image processing framework |
419 |
2014 |
| 2 |
DONeRF: Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networks |
391 |
2021 |
| 3 |
Fast volume reconstruction from motion corrupted stacks of 2D slices |
254 |
2015 |
| 4 |
Taming 3dgs: High-quality radiance fields with limited resources |
209 |
2024 |
| 5 |
Context-preserving visual links |
155 |
2011 |
| 6 |
Stopthepop: Sorted gaussian splatting for view-consistent real-time rendering |
140 |
2024 |
| 7 |
Adanerf: Adaptive sampling for real-time rendering of neural radiance fields |
117 |
2022 |
| 8 |
ScatterAlloc: Massively parallel dynamic memory allocation for the GPU |
102 |
2012 |
| 9 |
Human upper-body inverse kinematics for increased embodiment in consumer-grade virtual reality |
96 |
2018 |
| 10 |
Omnikinect: Real-time dense volumetric data acquisition and applications |
77 |
2012 |
| 11 |
Whippletree: Task-based scheduling of dynamic workloads on the GPU |
76 |
2014 |
| 12 |
Adaptive ghosted views for augmented reality |
75 |
2013 |
| 13 |
Shading atlas streaming |
69 |
2018 |
| 14 |
faimGraph: High performance management of fully-dynamic graphs under tight memory constraints on the GPU |
68 |
2018 |
| 15 |
Adaptive sparse matrix-matrix multiplication on the GPU |
66 |
2019 |
| 16 |
Globally homogeneous, locally adaptive sparse matrix-vector multiplication on the GPU |
64 |
2017 |
| 17 |
Softshell: dynamic scheduling on GPUs |
63 |
2012 |
| 18 |
Speck: Accelerating gpu sparse matrix-matrix multiplication through lightweight analysis |
63 |
2020 |
| 19 |
Autonomous, independent management of dynamic graphs on GPUs |
60 |
2017 |
| 20 |
Investigating the architecture and internal structure of the TOI-561 system planets with CHEOPS, HARPS-N, and TESS |
58 |
2022 |
| 21 |
Deltacnn: End-to-end cnn inference of sparse frame differences in videos |
51 |
2022 |
| 22 |
Temporally adaptive shading reuse for real-time rendering and virtual reality |
48 |
2021 |
| 23 |
Onâtheâfly generation and rendering of infinite cities on the GPU |
46 |
2014 |
| 24 |
Are dynamic memory managers on gpus slow? a survey and benchmarks |
44 |
2021 |
| 25 |
Parallel generation of architecture on the GPU |
44 |
2014 |
| 26 |
The EBLM project â VIII. First results for M-dwarf mass, radius, and effective temperature measurements using CHEOPS light curves |
43 |
2021 |
| 27 |
A high-performance software graphics pipeline architecture for the GPU |
42 |
2018 |
| 28 |
Characterising TOI-732 b and c: New insights into the M-dwarf radius and density valley |
39 |
2024 |
| 29 |
A new dynamical modeling of the WASP-47 system with CHEOPS observations |
35 |
2023 |
| 30 |
Importance-driven compositing window management |
31 |
2011 |
| 31 |
The broker queue: A fast, linearizable fifo queue for fine-granular work distribution on the gpu |
30 |
2018 |
| 32 |
Show me the invisible: visualizing hidden content |
29 |
2014 |
| 33 |
Unoc: Understanding occlusion for embodied presence in virtual reality |
29 |
2021 |
| 34 |
Connecting photometric and spectroscopic granulation signals with CHEOPS and ESPRESSO |
28 |
2023 |
| 35 |
A gpuâadapted structure for unstructured grids |
27 |
2017 |
| 36 |
How naive is naive SpMV on the GPU? |
26 |
2016 |
| 37 |
Ouroboros virtualized queues for dynamic memory management on GPUs |
26 |
2020 |
| 38 |
The camera offset space: Real-time potentially visible set computations for streaming rendering |
26 |
2019 |
| 39 |
Display-adaptive window management for irregular surfaces |
24 |
2011 |
| 40 |
Noise-based volume rendering for the visualization of multivariate volumetric data |
22 |
2013 |
| 41 |
Shapegenetics: Using genetic algorithms for procedural modeling |
22 |
2017 |
| 42 |
Tessellated shading streaming |
21 |
2019 |
| 43 |
Vrsplat: Fast and robust gaussian splatting for virtual reality |
21 |
2025 |
| 44 |
Fundamental effective temperature measurements for eclipsing binary starsâIII. SPIRou near-infrared spectroscopy and CHEOPS photometry of the benchmark G0V star EBLM J0113+ 31 |
20 |
2022 |
| 45 |
Interactive disassembly planning for complex objects |
20 |
2015 |
| 46 |
Revisiting the vertex cache: Understanding and optimizing vertex processing on the modern gpu |
20 |
2018 |
| 47 |
Quadstream: A quad-based scene streaming architecture for novel viewpoint reconstruction |
19 |
2022 |
| 48 |
A full transit of v2 Lupi d and the search for an exomoon in its Hill sphere with CHEOPS |
18 |
2023 |
| 49 |
CHEOPS observations of KELT-20 b/MASCARA-2 b: An aligned orbit and signs of variability from a reflective day side |
18 |
2024 |
| 50 |
Procedural Texture Synthesis for ZoomâIndependent Visualization of Multivariate Data |
18 |
2012 |
| 51 |
Sparse matrix assembly on the GPU through multiplication patterns |
17 |
2017 |
| 52 |
Fast Multi-View Rendering for Real-Time Applications |
16 |
2020 |
| 53 |
Effective static bin patterns for sort-middle rendering |
15 |
2017 |
| 54 |
Effect-based multi-viewer caching for cloud-native rendering |
14 |
2023 |
| 55 |
Efficient approximate-nearest-neighbor (ANN) search for high-quality collaborative filtering |
14 |
2016 |
| 56 |
Representing and scheduling procedural generation using operator graphs |
14 |
2016 |
| 57 |
Subdivisionâspecialized linear algebra kernels for static and dynamic mesh connectivity on the gpu |
14 |
2020 |
| 58 |
A possible misaligned orbit for the young planet AU Mic c |
13 |
2025 |
| 59 |
Parallel Irradiance Caching for Interactive MonteâCarlo Direct Volume Rendering |
13 |
2014 |
| 60 |
Ray prioritization using stylization and visual saliency |
13 |
2012 |
| 61 |
Realâtime neural rendering of dynamic light fields |
13 |
2024 |
| 62 |
EndâtoâEnd Compressed Meshlet Rendering |
12 |
2024 |
| 63 |
Hierarchical Rasterization of Curved Primitives for GPU Vector Graphics Rendering |
12 |
2019 |
| 64 |
Snakebinning: Efficient temporally coherent triangle packing for shading streaming |
11 |
2021 |
| 65 |
Fast ANN for high-quality collaborative filtering |
10 |
2014 |
| 66 |
Layered Fields for Natural Tessellations on Surfaces |
10 |
2018 |
| 67 |
MotionDeltaCNN: Sparse CNN inference of frame differences in moving camera videos with spherical buffers and padded convolutions |
10 |
2023 |
| 68 |
Meshlets and How to Shade Them: A Study on TextureâSpace Shading |
9 |
2022 |
| 69 |
On dynamic scheduling for the gpu and its applications in computer graphics and beyond |
9 |
2018 |
| 70 |
Unfolding and Interactive Exploration of Protein Tunnels and their Dynamics |
9 |
2016 |
| 71 |
A variational loop shrinking analogy for handle and tunnel detection and reeb graph construction on surfaces |
8 |
2023 |
| 72 |
Breadth-first search on dynamic graphs using dynamic parallelism on the gpu |
8 |
2019 |
| 73 |
Dynamic scheduling for efficient hierarchical sparse matrix operations on the GPU |
8 |
2017 |
| 74 |
LAENeRF: local appearance editing for neural radiance fields |
8 |
2024 |
| 75 |
On-the-fly vertex reuse for massively-parallel software geometry processing |
8 |
2018 |
| 76 |
Accelerated occlusion computation |
7 |
2019 |
| 77 |
Clouds in the Cloud: Efficient Cloud-Based Rendering of Real-Time Volumetric Clouds |
7 |
2023 |
| 78 |
Stochastic substitute trees for real-time global illumination |
7 |
2020 |
| 79 |
AAA-Gaussians: Anti-Aliased and Artifact-Free 3D Gaussian Rendering |
6 |
2025 |
| 80 |
Analyzing the internals of neural radiance fields |
6 |
2024 |
| 81 |
Fast ANN for HighâQuality Collaborative Filtering |
6 |
2016 |
| 82 |
HIP 41378 observed by CHEOPS: Where is planet d? |
6 |
2024 |
| 83 |
Radiance caching with on-surface caches for real-time global illumination |
6 |
2024 |
| 84 |
Trim Regions for Online Computation of From-Region Potentially Visible Sets |
6 |
2023 |
| 85 |
A lod of gaussians: Unified training and rendering for ultra-large scale reconstruction with external memory |
5 |
2025 |
| 86 |
Frustum volume caching for accelerated NeRF rendering |
5 |
2024 |
| 87 |
Hierarchical Bucket Queuing for FineâGrained Priority Scheduling on the GPU |
5 |
2017 |
| 88 |
Interactive modeling of cellular structures on surfaces with application to additive manufacturing |
5 |
2020 |
| 89 |
Multi-GPU Image-based Visual Hull Rendering |
5 |
2012 |
| 90 |
Reyes Rendering on the GPU |
5 |
2015 |
| 91 |
Stylization-based ray prioritization for guaranteed frame rates |
5 |
2011 |
| 92 |
Wavelet-based Multiresolution Isosurface Rendering |
5 |
2010 |
| 93 |
Compressed geometry rendering and streaming |
4 |
2024 |
| 94 |
CUDA and Applications to Task-based Programming |
4 |
2022 |
| 95 |
Dynamic Resource Scheduling on Graphics Processors |
4 |
2022 |
| 96 |
Efficient Rendering of Participating Media for Multiple Viewpoints |
4 |
2023 |
| 97 |
A joint effort to discover and characterize two resonant mini-Neptunes around TOI-1803 with TESS, HARPS-N, and CHEOPS |
3 |
2025 |
| 98 |
Are van Emde Boas trees viable on the GPU? |
3 |
2021 |
| 99 |
Motiondeltacnn: Sparse cnn inference of frame differences in moving camera videos |
3 |
2022 |
| 100 |
Sof: Sorted opacity fields for fast unbounded surface reconstruction |
3 |
2025 |
| 101 |
Surface Light Cones: Sharing Direct Illumination for Efficient Multi-viewer Rendering |
3 |
2023 |
| 102 |
Visualization-Guided Evaluation of Simulated Minimally Invasive Cancer Treatment |
3 |
2016 |
| 103 |
Adaptive Multiâview Radiance Caching for Heterogeneous Participating Media |
2 |
2025 |
| 104 |
AlSub: fully parallel and modular subdivision |
2 |
2018 |
| 105 |
AnyQ: An Evaluation Framework for Massively-Parallel Queue Algorithms |
2 |
2023 |
| 106 |
ImageâBased SpatioâTemporal Interpolation for Split Rendering |
2 |
2025 |
| 107 |
Interactive SelfâOrganizing Windows |
2 |
2012 |
| 108 |
Meshlet shading atlas |
2 |
2024 |
| 109 |
Real-time potentially visible set for streaming rendering |
2 |
2022 |
| 110 |
Speculative parallel reverse cuthill-mckee reordering on multi-And many-core architectures |
2 |
2021 |
| 111 |
Volumetric real-time particle-based representation of large unstructured tetrahedral polygon meshes |
2 |
2012 |
| 112 |
A scalable queue for work distribution on gpus |
1 |
2018 |
| 113 |
Billboard layers in object-space rendering |
1 |
2024 |
| 114 |
CUDA and Applications to Task-based Programming |
1 |
2021 |
| 115 |
DreamAnywhere: Object-Centric Panoramic 3D Scene Generation |
1 |
2026 |
| 116 |
Dynamic GPU Scheduling for Volume Rendering |
1 |
2013 |
| 117 |
Gradient-based weight density balancing for robust dynamic sparse training |
1 |
2022 |
| 118 |
Highly accurate multiresolution isosurface rendering using compactly supported spline wavelets |
1 |
2013 |
| 119 |
Methods and apparatus for order-independent occlusion computations |
1 |
2022 |
| 120 |
NeuralPVS: Learned Estimation of Potentially Visible Sets |
1 |
2025 |
| 121 |
PSAO: Point-Based Split Rendering for Ambient Occlusion |
1 |
2023 |
| 122 |
Shading atlas streaming demonstration |
1 |
2019 |
| 123 |
Sparse Cache Updates for Scalable Distributed Effect-Based Rendering |
1 |
2025 |
| 124 |
Surface Light Cones-Supplementary Material |
1 |
2023 |
| 125 |
Volume Rendering with advanced GPU scheduling strategies |
1 |
2013 |
| 126 |
Accelerated occlusion computation |
0 |
2019 |
| 127 |
A LoD of Gaussians: Out-of-Core Training and Rendering for Seamless Ultra-Large Scene Reconstruction |
0 |
2025 |
| 128 |
AlSub: Fully Parallel Subdivision for Modeling and Rendering |
0 |
2018 |
| 129 |
An overview of dynamic resource scheduling on graphics processors |
0 |
2015 |
| 130 |
Autoregressive Appearance Prediction for 3D Gaussian Avatars |
0 |
2026 |
| 131 |
Billboard layers in object-space rendering |
0 |
2024 |
| 132 |
Compressed geometry rendering and streaming |
0 |
2026 |
| 133 |
Confidence-Based Mesh Extraction from 3D Gaussians |
0 |
2026 |
| 134 |
Control-DINO: Feature Space Conditioning for Controllable Image-to-Video Diffusion |
0 |
2026 |
| 135 |
CUDA and Applications to Task-based Programming |
0 |
2021 |
| 136 |
Dynamisches Resourcen Scheduling auf Grafik-Prozessoren |
0 |
2014 |
| 137 |
FlexISP: a flexible camera image processing framework |
0 |
2014 |
| 138 |
From ex (p) to poly: Gaussian Splatting with Polynomial Kernels |
0 |
2026 |
| 139 |
Fundamental effective temperature measurements for eclipsing binary stars??? III. SPIRou near-infrared spectroscopy and CHEOPS photometry of the benchmark G0V star EBLM?? J0113+ 31 |
0 |
2022 |
| 140 |
High-Performance Graphics 2019 |
0 |
2019 |
| 141 |
High-Performance Graphics 2019âShort Papers: Frontmatter |
0 |
2019 |
| 142 |
High-Performance Graphics 2019-CGF38-8: Frontmatter |
0 |
2019 |
| 143 |
High-Performance Graphics 2019 Strasbourg, France July 8-10, 2019 Preface |
0 |
2019 |
| 144 |
HMLFC: Hierarchical Motion-Compensated Light Field Compression for Interactive Rendering |
0 |
2019 |
| 145 |
Image-Based Spatio-Temporal Upsampling for Split Rendering |
0 |
2025 |
| 146 |
Image-space function transmission |
0 |
2023 |
| 147 |
Method of geometry processing for object-space shading and rendering apparatus |
0 |
2026 |
| 148 |
Methods and apparatus for improving subpixel visibility |
0 |
2020 |
| 149 |
Methods and apparatus for improving subpixel visibility |
0 |
2021 |
| 150 |
Notas sobre os problemas fundiarios urbanos |
0 |
2010 |
| 151 |
Pi-GS: Sparse-View Gaussian Splatting with Dense \pi^ 3 Initialization |
0 |
2026 |
| 152 |
PixelSync: Enhancing Texture Generation via Explicit Feature Synchronization |
0 |
2026 |
| 153 |
Point-Based Neural Rendering with Per-View Optimization |
0 |
2021 |
| 154 |
Procedural texture synthesis for zoom-independent visualization of multivariate dataâsupplemental material |
0 |
2014 |
| 155 |
Realâtime Rendering with a Neural Irradiance Volume |
0 |
2026 |
| 156 |
Real-Time Rendering Methods with Adaptive Levels of Detail for Fast Rendering of Parametric Objects on Modern GPUs |
0 |
2025 |
| 157 |
Real-time Rendering of Procedural Planets at Arbitrary Altitudes |
0 |
2019 |
| 158 |
Rendering controller configured to render a three-dimensional scene and method for the same |
0 |
2025 |
| 159 |
Rendering controller configured to render lights in three-dimensional scene and method for the same |
0 |
2026 |
| 160 |
Scene Generation at Absolute Scale: Utilizing Semantic and Geometric Guidance From Text for Accurate and Interpretable 3D Indoor Scene Generation |
0 |
2026 |
| 161 |
Taming 3DGS: High-Quality Radiance Fields with Limited Resources |
0 |
2024 |
| 162 |
The Broker Queue |
0 |
2018 |
| 163 |
Using perceptual features to prioritize ray-based image generation |
0 |
2011 |
| 164 |
VizieR Online Data Catalog: A full transit of nu. 02 Lup d (Ehrenreich+, 2023) |
0 |
2023 |
| 165 |
VizieR Online Data Catalog: CHEOPS observations of WASP-47 (Nascimbeni+, 2023) |
0 |
2024 |
| 166 |
VizieR Online Data Catalog: EBLM J0113+ 31 CHEOPS light curves (Maxted+, 2022) |
0 |
2023 |
| 167 |
VizieR Online Data Catalog: EBLM project. VIII. 43 M-dwarf light curve (Swayne+, 2021) |
0 |
2021 |
| 168 |
VizieR Online Data Catalog: HIP 41378 velocity curve (Sulis+, 2024) |
0 |
2024 |
| 169 |
VizieR Online Data Catalog: KELT-20b/MASCARA-2b CHEOPS light curve (Singh+, 2024) |
0 |
2023 |
| 170 |
VizieR Online Data Catalog: Photometric and spectroscopic granulation signals (Sulis+, 2023) |
0 |
2022 |
| 171 |
VizieR Online Data Catalog: TOI-561 CHEOPS light curves (Lacedelli+, 2022) |
0 |
2022 |
| 172 |
VizieR Online Data Catalog: TOI-732 TESS and CHEOPS detrended light curves (Bonfanti+, 2024) |
0 |
2023 |
| 173 |
Wavelet-based Multiresolution Isosurface Rendering |
0 |
2010 |