Start · Paper List (Normalized: Citations/Year) · Papers/Citations per Year (Plot) · Names in Top-h5 · Person Citations per Year · Top-h5 Papers per Person
Pos Paper Citations Year
1 Mathematics and geometry education with collaborative augmented reality 1162 2002
2 Augmented Reality - Principles and Practice 1060 2016
3 ARToolkitPlus for pose tracking on mobile devices 789 2007
4 The Studierstube Augmented Reality Project 720 2002
5 Pose tracking from natural features on mobile phones 714 2008
6 First steps towards handheld augmented reality 680 2003
7 Real-time detection and tracking for augmented reality on mobile phones 571 2009
8 Construct3D: a virtual reality application for mathematics and geometry education 530 2000
9 Towards massively multi-user augmented reality on handheld devices 455 2005
10 Experiences with handheld augmented reality 449 2007
11 Indoor positioning and navigation with camera phones 385 2009
12 Tools for interacting with virtual environments 382 2005
13 Handheld augmented reality for underground infrastructure visualization 373 2009
14 Global localization from monocular slam on a mobile phone 343 2014
15 “Studierstube”: An environment for collaboration in augmented reality 321 1998
16 Using transparent props for interaction with the virtual table 291 1999
17 Grand challenges in immersive analytics 287 2021
18 The virtual showcase 262 2006
19 Image-driven view management for augmented reality browsers 255 2012
20 Instant outdoor localization and slam initialization from 2.5 d maps 254 2015
21 Location based applications for mobile augmented reality 253 2003
22 Robust and unobtrusive marker tracking on mobile phones 250 2008
23 Collaborative augmented reality for outdoor navigation and information browsing 246 2004
24 Handheld augmented reality indoor navigation with activity-based instructions 240 2011
25 Finger tracking for interaction in augmented environments 238 2001
26 Liver surgery planning using virtual reality 234 2006
27 Studierstube-an environment for collaboration in augmented reality 231 1996
28 Mobile collaborative augmented reality 220 2001
29 Visibility preprocessing with occluder fusion for urban walkthroughs 210 2000
30 Anywhere interfaces using handheld augmented reality 208 2012
31 Global pose estimation using multi-sensor fusion for outdoor augmented reality 197 2009
32 Wide area localization on mobile phones 194 2009
33 Real-time panoramic mapping and tracking on mobile phones 190 2010
34 Interactive focus and context visualization for augmented reality 186 2007
35 An open software architecture for virtual reality interaction 184 2001
36 Sketching up the world: in situ authoring for mobile augmented reality 180 2012
37 Structured visual markers for indoor pathfinding 177 2003
38 Multifi: Multi fidelity interaction with displays on and around the body 171 2015
39 HTC Vive MeVisLab integration via OpenVR for medical applications 168 2017
40 Distributed open inventor: A practical approach to distributed 3D graphics 165 1999
41 Evaluating mixed and augmented reality: A systematic literature review (2009-2019) 165 2020
42 Augmented Reality 2.0 163 2010
43 Directing attention and influencing memory with visual saliency modulation 161 2011
44 Context-preserving visual links 155 2011
45 Multiple target detection and tracking with guaranteed framerates on mobile phones 155 2009
46 Drone-augmented human vision: Exocentric control for drones exploring hidden areas 152 2018
47 Collaborative use of mobile augmented reality with paper maps 151 2011
48 Comparative analysis of multidimensional, quantitative data 148 2010
49 Next-generation augmented reality browsers: rich, seamless, and adaptive 146 2014
50 Bridging multiple user interface dimensions with augmented reality 145 2000
51 Comprehensible visualization for augmented reality 143 2008
52 The HoloLens in medicine: a systematic review and taxonomy 142 2023
53 Real-time photometric registration from arbitrary geometry 140 2012
54 Diminished and mediated reality effects from reconstruction 135 2016
55 The virtual showcase as a new platform for augmented reality digital storytelling 135 2003
56 Ubiquitous tracking for augmented reality 134 2004
57 APRIL: a high-level framework for creating augmented reality presentations 133 2005
58 Sensor-aided wide-area localization on mobile devices 132 2015
59 Occluder shadows for fast walkthroughs of urban environments 131 1999
60 StratomeX: visual analysis of large‐scale heterogeneous genomics data for cancer subtype characterization 130 2012
61 OpenTracker-An Open Software Architecture for Reconfigurable Tracking based on XML 127 2001
62 Real-time self-localization from panoramic images on mobile devices 125 2011
63 Demand‐driven geometry transmission for distributed virtual environments 122 1996
64 Designing immersive virtual reality for geometry education 119 2006
65 Making augmented reality practical on mobile phones, part 1 119 2009
66 Hedgehog labeling: View management techniques for external labels in 3D space 117 2014
67 An application framework for controlling an avatar in a desktop-based virtual environment via a software SSVEP brain–computer interface 116 2010
68 Handheld augmented reality displays 116 2006
69 Design patterns for situated visualization in augmented reality 114 2023
70 Adaptive information density for augmented reality displays 112 2016
71 Real-time self-localization from panoramic images 112 2012
72 Visualization techniques for augmented reality 112 2011
73 Retargeting technical documentation to augmented reality 111 2015
74 Virtual redlining for civil engineering in real environments 111 2008
75 7. Situated Analytics 109 2018
76 Handling pure camera rotation in keyframe-based SLAM 109 2013
77 History and future of tracking for mobile phone augmented reality 108 2009
78 On the role of presence in mixed reality 105 2009
79 Distributed applications for collaborative three-dimensional workspaces 104 2003
80 Handheld AR for collaborative edutainment 103 2006
81 Caleydo: Design and evaluation of a visual analysis framework for gene expression data in its biological context 102 2010
82 ScatterAlloc: Massively parallel dynamic memory allocation for the GPU 102 2012
83 Collaborative visualization in augmented reality 99 2002
84 Human upper-body inverse kinematics for increased embodiment in consumer-grade virtual reality 96 2018
85 Artoolkit on the pocketpc platform 95 2003
86 The world as a user interface: Augmented reality for ubiquitous computing 95 2007
87 How real should virtual characters be? 92 2006
88 Sensor-based camera motion detection for unconstrained slam 92 2016
89 Agents that talk and hit back: Animated agents in augmented reality 91 2004
90 Remote collaboration using augmented reality videoconferencing 91 2004
91 A network architecture for remote rendering 89 1998
92 Model-driven design for the visual analysis of heterogeneous data 89 2011
93 Mobile augmented reality for environmental monitoring 88 2013
94 Using neuromuscular electrical stimulation for pseudo-haptic feedback 88 2006
95 Augmented reality for industrial building acceptance 87 2008
96 Image-space illumination for augmented reality in dynamic environments 86 2015
97 Trackcap: Enabling smartphones for 3d interaction on mobile head-mounted displays 86 2019
98 Zooming interfaces for augmented reality browsers 86 2010
99 Robust detection and tracking of annotations for outdoor augmented reality browsing 84 2011
100 Discriminative feature-to-point matching in image-based localization 83 2014
101 Simultaneous localization and mapping for augmented reality 83 2010
102 Application and taxonomy of through-the-lens techniques 81 2002
103 Augmented reality in surgical procedures 81 2008
104 Efficient and robust radiance transfer for probeless photorealistic augmented reality 81 2014
105 Practical calibration procedures for augmented reality 80 2000
106 Inside-out instrument tracking for surgical navigation in augmented reality 79 2021
107 VisBricks: multiform visualization of large, inhomogeneous data 79 2011
108 Interactive context-driven visualization tools for augmented reality 78 2006
109 A hybrid user interface for manipulation of volumetric medical data 77 2006
110 Learning lightprobes for mixed reality illumination 77 2017
111 Omnikinect: Real-time dense volumetric data acquisition and applications 77 2012
112 Online creation of panoramic augmented reality annotations on mobile phones 77 2010
113 Scalable 3D mapping system 77 2019
114 Whippletree: Task-based scheduling of dynamic workloads on the GPU 76 2014
115 Adaptive ghosted views for augmented reality 75 2013
116 Automatic skull defect restoration and cranial implant generation for cranioplasty 75 2021
117 Retargeting video tutorials showing tools with surface contact to augmented reality 75 2017
118 Ubiquitous animated agents for augmented reality 74 2006
119 Extended overview techniques for outdoor augmented reality 73 2012
120 MonkeyBridge: autonomous agents in augmented reality games 73 2005
121 Ray casting of multiple volumetric datasets with polyhedral boundaries on manycore GPUs 73 2009
122 Temporal coherence strategies for augmented reality labeling 72 2016
123 Entourage: Visualizing relationships between biological pathways using contextual subsets 71 2013
124 Augmented reality agents in the development pipeline of computer entertainment 69 2005
125 Rendering an image from computer graphics using two rendering computing devices 69 2020
126 Shading atlas streaming 69 2018
127 Markerless image-to-face registration for untethered augmented reality in head and neck surgery 68 2019
128 Higher levels of immersion improve procedure memorization performance 67 2009
129 RagRug: A toolkit for situated analytics 67 2022
130 A handheld augmented reality museum guide 66 2005
131 A minimal solution to the generalized pose-and-scale problem 66 2014
132 Collaborative augmented reality: Exploring dynamical systems 66 1997
133 Interactive reconstructions of cranial 3D implants under MeVisLab as an alternative to commercial planning software 66 2017
134 enRoute: Dynamic path extraction from biological pathway maps for exploring heterogeneous experimental datasets 65 2013
135 OpenTracker: A flexible software design for three-dimensional interaction 65 2005
136 Smooth levels of detail 64 1997
137 Softshell: dynamic scheduling on GPUs 63 2012
138 Augmented reality for minimally invasive surgery: overview and some recent advances 62 2010
139 Managing complex augmented reality models 62 2007
140 User experiences with augmented reality aided navigation on phones 62 2011
141 Visual links across applications 62 2010
142 Explosion diagrams in augmented reality 61 2009
143 A feasibility study on SSVEP-based interaction with motivating and immersive virtual and augmented reality 60 2017
144 Instant mixed reality lighting from casual scanning 60 2016
145 Mobile phones as a platform for augmented reality 60 2009
146 Clinical evaluation of semi-automatic open-source algorithmic software segmentation of the mandibular bone: Practical feasibility and assessment of a new course of action 59 2018
147 Challenges of large-scale augmented reality on smartphones 58 2011
148 Hierarchical clustering for view management augmented reality 58 2015
149 Robust incremental structure from motion 58 2010
150 Pathfinder: Visual analysis of paths in graphs 57 2016
151 Augmented reality for head and neck carcinoma imaging: description and feasibility of an instant calibration, markerless approach 56 2021
152 Tangible augmented reality for computer games 55 2003
153 Urban sketcher: Mixed reality on site for urban planning and architecture 55 2007
154 AutoImplant 2020-first MICCAI challenge on automatic cranial implant design 54 2021
155 Mixed reality light fields for interactive remote assistance 54 2020
156 VIDENTE-3D visualization of underground infrastructure using handheld augmented reality 54 2010
157 Interactive mediated reality 53 2003
158 RFA guardian: Comprehensive simulation of radiofrequency ablation treatment of liver tumors 53 2018
159 Discrete-continuous gradient orientation estimation for faster image segmentation 52 2014
160 Making augmented reality practical on mobile phones, part 2 52 2009
161 Sewing worlds together with SEAMS: A mechanism to construct complex virtual environments 52 1999
162 The city of sights: Design, construction, and measurement of an augmented reality stage set 51 2010
163 Augmented reality scouting for interactive 3d reconstruction 50 2007
164 Caleydo: connecting pathways and gene expression 49 2009
165 Importance masks for revealing occluded objects in augmented reality 49 2009
166 Audio stickies: visually-guided spatial audio annotations on a mobile augmented reality platform 48 2013
167 Augmented reality as a medium for cartography 48 2007
168 Temporally adaptive shading reuse for real-time rendering and virtual reality 48 2021
169 Augmented reality with back‐projection systems using transflective surfaces 47 2000
170 Efficient information presentation for augmented reality 47 2012
171 Simultaneous localization and mapping for video coding 47 2019
172 A complete workflow for automatic forward kinematics model extraction of robotic total stations using the Denavit-Hartenberg convention 46 2019
173 ARLib: the augmented library 46 2002
174 A Translucent Sketchpad for the Virtual Table Exploring Motion‐based Gesture Recognition 46 1999
175 Dynamic compact visualizations for augmented reality 46 2013
176 Generating semantic 3D models of underground infrastructure 46 2008
177 On‐the‐fly generation and rendering of infinite cities on the GPU 46 2014
178 User-controlled creation of multiresolution meshes 46 2003
179 Focus and context in mixed reality by modulating first order salient features 45 2010
180 Data management strategies for mobile augmented reality 44 2003
181 Exploring real world points of interest: Design and evaluation of object-centric exploration techniques for augmented reality 44 2015
182 Parallel generation of architecture on the GPU 44 2014
183 Crepuscular rays for tumor accessibility planning 43 2011
184 The utility of magic lens interfaces on handheld devices for touristic map navigation 43 2015
185 A high-performance software graphics pipeline architecture for the GPU 42 2018
186 Fully convolutional mandible segmentation on a valid ground-truth dataset 42 2018
187 Strolling through cyberspace with your hands in your pockets: Head directed navigation in virtual environments 42 1998
188 Visual tracking for augmented reality 42 2010
189 Navigation techniques in augmented and mixed reality: Crossing the virtuality continuum 41 2011
190 Integrated computer-aided forensic case analysis, presentation, and documentation based on multimodal 3D data 40 2018
191 Spatial analysis tools for virtual reality-based surgical planning 40 2006
192 State-aware configuration detection for augmented reality step-by-step tutorials 40 2023
193 Augmented reality for subsurface utility engineering, revisited 39 2021
194 Automatic reconstruction of wide-area fiducial marker models 39 2007
195 Fast projected area computation for three-dimensional bounding boxes 39 1999
196 Forensic-case analysis: from 3D imaging to interactive visualization 39 2012
197 Mobility and social interaction as core gameplay elements in multi-player augmented reality 39 2008
198 Wide-area tracking tools for augmented reality 39 2006
199 Compact explosion diagrams 37 2010
200 Priority round-robin scheduling for very large virtual environments 37 2000
201 Spatial interaction in augmented reality 37 2018
202 Transitional augmented reality navigation for live captured scenes 37 2014
203 Lodestar: An octree-based level of detail generator for VRML 36 1997
204 The invisible train: a collaborative handheld augmented reality demonstrator 36 2004
205 Indoor navigation with mixed reality world-in-miniature views and sparse localization on mobile devices 35 2012
206 Color harmonization for augmented reality 34 2010
207 Efficient verification of holograms using mobile augmented reality 34 2015
208 Inpaintfusion: Incremental rgb-d inpainting for 3d scenes 34 2020
209 Model-free authoring by demonstration of assembly instructions in augmented reality 34 2022
210 Tracking for distributed mixed reality environments 34 2007
211 3D tracking in unknown environments using on-line keypoint learning for mobile augmented reality 33 2008
212 ConTour: data-driven exploration of multi-relational datasets for drug discovery 33 2014
213 Guided visual exploration of genomic stratifications in cancer 33 2014
214 Video see-through mixed reality with focus cues 33 2022
215 Adaptive user perspective rendering for handheld augmented reality 32 2017
216 Automatic configuration of pervasive sensor networks for augmented reality 32 2010
217 [POSTER] design guidelines for generating augmented reality instructions 32 2015
218 Scalable techniques for collaborative outdoor augmented reality 32 2004
219 Techniques for view transition in multi-camera outdoor environments 32 2010
220 Two-Handed Through-the-Lens-Techniques for Navigation in Virtual Environments 32 2001
221 360 panoramic overviews for location-based services 31 2012
222 Computer-aided planning and reconstruction of cranial 3D implants 31 2016
223 Flexible parametrization of scene graphs 31 2005
224 Importance-driven compositing window management 31 2011
225 Navigation and exploration of interconnected pathways 31 2008
226 Dynamically shared optical tracking 30 2002
227 Interactive volumetry of liver ablation zones 30 2015
228 Mobile interactive hologram verification 30 2013
229 Muddleware for prototyping mixed reality multiuser games 30 2007
230 Online creation of panoramic augmented reality annotations on mobile platforms 30 2015
231 The broker queue: A fast, linearizable fifo queue for fine-granular work distribution on the gpu 30 2018
232 Two-handed direct interaction with ARTootKit 30 2002
233 Augmented reality in oral and maxillofacial surgery 29 2021
234 DetectFusion: Detecting and segmenting both known and unknown dynamic objects in real-time SLAM 29 2019
235 Fast walkthroughs with image caches and ray casting 29 1999
236 Show me the invisible: visualizing hidden content 29 2014
237 Deskotheque: Improved spatial awareness in multi-display environments 28 2009
238 Real-time detection and recognition of machine-readable zones with mobile devices 28 2015
239 Augmented reality agents for user interface adaptation 27 2008
240 Exploiting sensors on mobile phones to improve wide-area localization 27 2012
241 Glasshands: Interaction around unmodified mobile devices using sunglasses 26 2016
242 High-Level Teleoperation System For Aerial Exploration Of Indoor Environments 26 2019
243 Handheld geospatial augmented reality using urban 3d models 25 2007
244 Integrated medical workflow for augmented reality applications 25 2006
245 Integrating studierstube and dwarf 25 2003
246 Playing it real again: a repeated evaluation of magic lens and static peephole interfaces in public space 25 2013
247 Scene structure-based self-pose estimation 25 2015
248 Visualizing uncertainty in biological expression data 25 2012
249 A high-precision localization device for outdoor augmented reality 24 2019
250 Display-adaptive window management for irregular surfaces 24 2011
251 Structural modeling from depth images 24 2015
252 A wearable 3D augmented reality workspace 23 2001
253 Experiences with the impact of tracking technology in mobile augmented reality evaluations 23 2012
254 Higher-order block-structured hex meshing of tubular structures 22 2024
255 Noise-based volume rendering for the visualization of multivariate volumetric data 22 2013
256 3d pixmix: Image inpainting in 3d environments 21 2018
257 Concept and implementation of a collaborative workspace for augmented reality 21 1999
258 Visual tracking using panoramas on mobile devices 21 2017
259 AR-based hologram detection on security documents using a mobile phone 20 2014
260 Augmented reality videoconferencing for collaborative work 20 2003
261 Compression of point clouds via a novel hybrid coder 20 2020
262 Generalized detection and merging of loop closures for video sequences 20 2008
263 guitARhero: interactive augmented reality guitar tutorials 20 2023
264 Interactive disassembly planning for complex objects 20 2015
265 Interactive editing of segmented volumetric datasets in a hybrid 2D/3D virtual environment 20 2006
266 Multi-perspective compact explosion diagrams 20 2011
267 Revisiting the vertex cache: Understanding and optimizing vertex processing on the modern gpu 20 2018
268 Spatial measurements for medical augmented reality 20 2005
269 The remote rendering pipeline-managing geometry and bandwidth in distributed virtual environments 20 1997
270 Augmented reality techniques in games 19 2005
271 Computer-aided position planning of miniplates to treat facial bone defects 19 2017
272 Full 6dof pose estimation from geo-located images 19 2012
273 Instant medical pill recognition on mobile phones 19 2011
274 Interactive volume exploration on the study desk 19 2000
275 Pattern recognition and mixed reality for computer-aided maxillofacial surgery and oncological assessment 19 2018
276 Towards user perspective augmented reality for public displays 19 2014
277 Creating IoT-ready XR-WebApps with Unity3D 18 2020
278 Design considerations for collaborative information workspaces in multi-display environments 18 2009
279 Handheld augmented reality in civil engineering 18 2009
280 Hybrid eye tracking: Combining iris contour and corneal imaging 18 2015
281 Modeling and rendering of outdoor scenes for distributed virtual environments 18 1997
282 Optimization of target objects for natural feature tracking 18 2010
283 Procedural Texture Synthesis for Zoom‐Independent Visualization of Multivariate Data 18 2012
284 AR Hero: Generating interactive augmented reality guitar tutorials 17 2022
285 Bimanual handheld mixed reality interfaces for urban planning 17 2010
286 Cascading Hand and Eye Movement for Augmented Reality Videoconferencing 17 2007
287 Rapid and accurate deployment of fiducial markers for augmented reality 17 2005
288 Rapid reconstruction of small objects on mobile phones 17 2011
289 Structural modeling using depth sensors 17 2018
290 The Remote Rendering Pipeline 17 1997
291 The virtual table: A future CAD workspace 17 1999
292 Fast Multi-View Rendering for Real-Time Applications 16 2020
293 Micro Aerial Projector-stabilizing projected images of an airborne robotics projection platform 16 2016
294 Modelling and handling seams in wide-area sensor networks 16 2006
295 Presenting an archaeological site in the virtual showcase 16 2003
296 Priority scheduling for networked virtual environments 16 2002
297 Real-time view-dependent image warping to correct non-linear distortion for curved Virtual Showcase displays 16 2003
298 Augmented reality in surgery ARIS* ER, research training network for minimally invasive therapy technologies 15 2005
299 Collaborative information linking: Bridging knowledge gaps between users by linking across applications 15 2011
300 Effective static bin patterns for sort-middle rendering 15 2017
301 Employing location-aware handheld augmented reality to assist utilities field personnel 15 2008
302 Exploring augmented reality for situated analytics with many movable physical referents 15 2023
303 Exploring Distant Objects with Augmented Reality 15 2013
304 Multimodal event streams for virtual reality 15 2007
305 Scheduling for very large Virtual Environments and Networked Games using Visibility and priorities 15 2000
306 Urban 3d models: what’s underneath? Handheld augmented reality for subsurface infrastructure visualization 15 2007
307 3D augmented reality simulator for neonatal cranial sonography 14 2001
308 Automated cross-sectional view selection in CT angiography of aortic dissections with uncertainty awareness and retrospective clinical annotations 14 2023
309 Coarse view-dependent levels of detail for hierarchical and deformable models 14 1999
310 Deepdr: Deep structure-aware rgb-d inpainting for diminished reality 14 2024
311 Fundamentals of ubiquitous tracking for augmented reality 14 2005
312 Integrating a scripting language into an interactive animation system 14 1994
313 Interactive syntactic modeling with a single-point laser range finder and camera 14 2013
314 Representing and scheduling procedural generation using operator graphs 14 2016
315 RFA-cut: Semi-automatic segmentation of radiofrequency ablation zones with and without needles via optimal st-cuts 14 2015
316 Semantic world models for ubiquitous augmented reality 14 2005
317 Bridging gaps with pointer warping in multi-display environments 13 2010
318 Intervention planning of hepatocellular carcinoma radio-frequency ablations 13 2012
319 Parallel Irradiance Caching for Interactive Monte‐Carlo Direct Volume Rendering 13 2014
320 Ray prioritization using stylization and visual saliency 13 2012
321 Real-time view planning for unstructured lumigraph modeling 13 2019
322 Sparse convolutional neural network for high-resolution skull shape completion and shape super-resolution 13 2023
323 Walk-up VR: Virtual reality beyond projection screens 13 2000
324 Abstraction and implementation strategies for augmented reality authoring 12 2007
325 Augmented Reality-The interface is everywhere 12 2001
326 Compact world anchors: Registration using parametric primitives as scene description 12 2022
327 End‐to‐End Compressed Meshlet Rendering 12 2024
328 Hierarchical rasterization of curved primitives for vector graphics rendering on the GPU 12 2019
329 Instant segmentation and feature extraction for recognition of simple objects on mobile phones 12 2010
330 Multi-frame rate volume rendering 12 2010
331 [POSTER] A Particle Filter Approach to Outdoor Localization Using Image-Based Rendering 12 2015
332 The transcoding pipeline: Automatic generation of 3D models from geospatial data sources 12 2008
333 Urban sketcher: Mixing realities in the urban planning and design process 12 2008
334 Visual highlighting for situated brushing and linking 12 2024
335 Adaptive visualization in outdoor AR displays 11 2009
336 Collaborative work with volumetric data using augmented reality 11 2003
337 Enhancing handheld navigation systems with augmented reality 11 2012
338 Exploiting coherence in 2 1/2 D visibility computation 11 1997
339 Generating 3d models of subsurface infrastructure through transcoding of geo-database 11 2008
340 High fidelity for immersive displays 11 1996
341 Interactive urban models generated from context-preserving transcoding of real-wold data 11 2008
342 Linking unstructured evidence to structured observations 11 2021
343 Load balancing for smooth LODs 11 1998
344 Pixel-wise closed-loop registration in video-based augmented reality 11 2014
345 Towards multi-user multi-level interaction 11 2009
346 Algorithm guided outlining of 105 pancreatic cancer liver metastases in Ultrasound 10 2017
347 Augmented reality in the character animation pipeline 10 2006
348 Automatic configuration of spatially consistent mouse pointer navigation in multi-display environments 10 2010
349 Construction and maintenance of augmented reality environments using a mixture of autonomous and manual surveying techniques 10 2005
350 Device-independent navigation and interaction in virtual environments 10 1998
351 Fundamentals of ubiquitous tracking 10 2004
352 Gaze-directed ubiquitous interaction using a Brain-Computer Interface 10 2010
353 Image processing method, mobile device and method for generating a video image database 10 2018
354 MAUI: Tele-assistance for Maintenance of Cyber-physical Systems 10 2020
355 Novel visualization and interaction techniques for gaining insight into fluid dynamics in internal combustion engines 10 2005
356 TuMore: generation of synthetic brain tumor MRI data for deep learning based segmentation approaches 10 2018
357 Zoom rendering: Improving 3-D rendering performance with 2-D operations 10 1996
358 Adaptive augmented reality using context markup and style maps 9 2007
359 Adaptive resolution in optical flow computations for an image processing system 9 2015
360 Augmented reality–principles and practice tutorial 9 2016
361 Client-side mobile visual search 9 2014
362 Designing for mixed reality urban exploration 9 2021
363 Error management for augmented reality assembly instructions 9 2024
364 Exploit 18F-FDG enhanced urinary bladder in PET data for deep learning ground truth generation in CT scans 9 2018
365 How sensemaking tools influence display space usage 9 2017
366 Meshlets and How to Shade Them: A Study on Texture‐Space Shading 9 2022
367 Real mirrors reflecting virtual worlds 9 2000
368 Tactylus, a pen-input device exploring audiotactile sensory binding 9 2006
369 Unfolding and Interactive Exploration of Protein Tunnels and their Dynamics 9 2016
370 Dynamic label placement for forensic case visualization 8 2017
371 Gaze-based focus adaption in an information visualization system 8 2009
372 Good keyframes to inpaint 8 2022
373 On-the-fly vertex reuse for massively-parallel software geometry processing 8 2018
374 [POSTER] Tracking and Mapping with a Swarm of Heterogeneous Clients 8 2015
375 Presenting past and present of an archaeological site in the virtual showcase 8 2003
376 Semantic segmentation of geometric primitives in dense 3D point clouds 8 2018
377 US-Cut: interactive algorithm for rapid detection and segmentation of liver tumors in ultrasound acquisitions 8 2016
378 Visual Programming for Hybrid User Interfaces 8 2007
379 Accelerated occlusion computation 7 2019
380 A platform for location based augmented reality applications 7 2002
381 Ar puppet: Animated agents in augmented reality 7 2004
382 A survey of advanced interactive 3-d graphics techniques 7 1997
383 Connecting genes with diseases 7 2009
384 Device connectivity for image-guided medical applications 7 2007
385 Envisioning situated visualizations of environmental footprints in an urban environment 7 2024
386 Extending the scene graph with a dataflow visualization system 7 2006
387 Geospatial management and utilization of large-scale urban visual reconstructions 7 2013
388 Interactive exploration of medical data sets 7 2008
389 Multi projector displays using a 3d compositing window manager 7 2008
390 Neural bokeh: Learning lens blur for computational videography and out-of-focus mixed reality 7 2024
391 Optical Magic Lenses and Polarization-Based Interaction Techniques 7 2007
392 Sewing Worlds Together With SEAMS: A Mechanism To Construct Large-Scale Virtual Environments 7 1999
393 Towards a Virtual Environment for Interactive World Building 7 1995
394 Unified Patterns for Realtime Interactive Simulation in Games and Digital Storytelling 7 2019
395 Volume visualization in the clinical practice 7 2011
396 AAA-Gaussians: Anti-Aliased and Artifact-Free 3D Gaussian Rendering 6 2025
397 Embedded virtual views for augmented reality navigation 6 2011
398 Hybrid user interfaces using seamless tiled displays 6 2004
399 Immersive authoring by demonstration of industrial procedures 6 2024
400 Immersive content authoring for computer entertainment in augmented reality 6 2006
401 Implementing gibsonian virtual environments 6 1996
402 Interactive outlining of pancreatic cancer liver metastases in ultrasound images 6 2017
403 Interactive visualization of metabolic pathways 6 2007
404 Long-Term Experiences from Working with Extended Reality in the Wild 6 2025
405 Lower jawbone data generation for deep learning tools under MeVisLab 6 2018
406 Measuring Human-made Corner Structures with a Robotic Total Station using Support Points, Lines and Planes 6 2017
407 Mobile user interfaces for efficient verification of holograms 6 2015
408 Multi-context augmented reality 6 1999
409 Off-axis layered displays: Hybrid direct-view/near-eye mixed reality with focus cues 6 2023
410 Optimizing communication in distributed virtual environments by specialized protocols 6 1996
411 QUIVER: an informed virtual environment with thermal data perception for housing 6 2011
412 Semi-supervised virtual regression of aortic dissections using 3D generative inpainting 6 2020
413 Studierstube 6 1996
414 Trim Regions for Online Computation of From-Region Potentially Visible Sets 6 2023
415 Algorithmic evaluation of lower jawbone segmentations 5 2017
416 A lod of gaussians: Unified training and rendering for ultra-large scale reconstruction with external memory 5 2025
417 A Transparent Personal Interaction Panel for the Virtual Table 5 1998
418 Bag of world anchors for instant large-scale localization 5 2023
419 Clinical evaluation of mandibular bone segmentation 5 2016
420 Computer-Aided Planning of Cranial 3D Implants 5 2016
421 Computer-aided Reconstruction of Facial Defects 5 2017
422 Constructing a highly immersive virtual environment: a case study 5 1995
423 Error concealment in split rendering 5 2022
424 Geometry education in the augmented classroom 5 2002
425 Hierarchical Bucket Queuing for Fine‐Grained Priority Scheduling on the GPU 5 2017
426 Hybrid User Interfaces: Past, Present, and Future of Complementary Cross-Device Interaction in Mixed Reality 5 2026
427 Measurement uncertainty analysis of a robotic total station simulation 5 2018
428 Seamless 3D interaction for virtual tables, projection planes, and caves 5 2000
429 Sparse convolutional neural networks for medical image analysis 5 2023
430 Stylization-based ray prioritization for guaranteed frame rates 5 2011
431 VIDENTE–What lies beneath?, A new approach of locating and identifying buried utility assets on site 5 2008
432 Compressed geometry rendering and streaming 4 2024
433 Gaze-contingent layered optical see-through displays with a confidence-driven view volume 4 2024
434 Implementation of an atlas-space shadow mask 4 2021
435 Instant segmentation and fitting of excavations in subsurface utility engineering 4 2024
436 Methods and apparatus for adaptive object space shading 4 2020
437 MRUnion: Asymmetric Task-Aware 3D Mutual Scene Generation of Dissimilar Spaces for Mixed Reality Telepresence 4 2025
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