| 1 |
Mathematics and geometry education with collaborative augmented reality |
1162 |
2002 |
| 2 |
Augmented Reality - Principles and Practice |
1060 |
2016 |
| 3 |
ARToolkitPlus for pose tracking on mobile devices |
789 |
2007 |
| 4 |
The Studierstube Augmented Reality Project |
720 |
2002 |
| 5 |
Pose tracking from natural features on mobile phones |
714 |
2008 |
| 6 |
First steps towards handheld augmented reality |
680 |
2003 |
| 7 |
Real-time detection and tracking for augmented reality on mobile phones |
571 |
2009 |
| 8 |
Construct3D: a virtual reality application for mathematics and geometry education |
530 |
2000 |
| 9 |
Towards massively multi-user augmented reality on handheld devices |
455 |
2005 |
| 10 |
Experiences with handheld augmented reality |
449 |
2007 |
| 11 |
Indoor positioning and navigation with camera phones |
385 |
2009 |
| 12 |
Tools for interacting with virtual environments |
382 |
2005 |
| 13 |
Handheld augmented reality for underground infrastructure visualization |
373 |
2009 |
| 14 |
Global localization from monocular slam on a mobile phone |
343 |
2014 |
| 15 |
âStudierstubeâ: An environment for collaboration in augmented reality |
321 |
1998 |
| 16 |
Using transparent props for interaction with the virtual table |
291 |
1999 |
| 17 |
Grand challenges in immersive analytics |
287 |
2021 |
| 18 |
The virtual showcase |
262 |
2006 |
| 19 |
Image-driven view management for augmented reality browsers |
255 |
2012 |
| 20 |
Instant outdoor localization and slam initialization from 2.5 d maps |
254 |
2015 |
| 21 |
Location based applications for mobile augmented reality |
253 |
2003 |
| 22 |
Robust and unobtrusive marker tracking on mobile phones |
250 |
2008 |
| 23 |
Collaborative augmented reality for outdoor navigation and information browsing |
246 |
2004 |
| 24 |
Handheld augmented reality indoor navigation with activity-based instructions |
240 |
2011 |
| 25 |
Finger tracking for interaction in augmented environments |
238 |
2001 |
| 26 |
Liver surgery planning using virtual reality |
234 |
2006 |
| 27 |
Studierstube-an environment for collaboration in augmented reality |
231 |
1996 |
| 28 |
Mobile collaborative augmented reality |
220 |
2001 |
| 29 |
Visibility preprocessing with occluder fusion for urban walkthroughs |
210 |
2000 |
| 30 |
Anywhere interfaces using handheld augmented reality |
208 |
2012 |
| 31 |
Global pose estimation using multi-sensor fusion for outdoor augmented reality |
197 |
2009 |
| 32 |
Wide area localization on mobile phones |
194 |
2009 |
| 33 |
Real-time panoramic mapping and tracking on mobile phones |
190 |
2010 |
| 34 |
Interactive focus and context visualization for augmented reality |
186 |
2007 |
| 35 |
An open software architecture for virtual reality interaction |
184 |
2001 |
| 36 |
Sketching up the world: in situ authoring for mobile augmented reality |
180 |
2012 |
| 37 |
Structured visual markers for indoor pathfinding |
177 |
2003 |
| 38 |
Multifi: Multi fidelity interaction with displays on and around the body |
171 |
2015 |
| 39 |
HTC Vive MeVisLab integration via OpenVR for medical applications |
168 |
2017 |
| 40 |
Distributed open inventor: A practical approach to distributed 3D graphics |
165 |
1999 |
| 41 |
Evaluating mixed and augmented reality: A systematic literature review (2009-2019) |
165 |
2020 |
| 42 |
Augmented Reality 2.0 |
163 |
2010 |
| 43 |
Directing attention and influencing memory with visual saliency modulation |
161 |
2011 |
| 44 |
Context-preserving visual links |
155 |
2011 |
| 45 |
Multiple target detection and tracking with guaranteed framerates on mobile phones |
155 |
2009 |
| 46 |
Drone-augmented human vision: Exocentric control for drones exploring hidden areas |
152 |
2018 |
| 47 |
Collaborative use of mobile augmented reality with paper maps |
151 |
2011 |
| 48 |
Comparative analysis of multidimensional, quantitative data |
148 |
2010 |
| 49 |
Next-generation augmented reality browsers: rich, seamless, and adaptive |
146 |
2014 |
| 50 |
Bridging multiple user interface dimensions with augmented reality |
145 |
2000 |
| 51 |
Comprehensible visualization for augmented reality |
143 |
2008 |
| 52 |
The HoloLens in medicine: a systematic review and taxonomy |
142 |
2023 |
| 53 |
Real-time photometric registration from arbitrary geometry |
140 |
2012 |
| 54 |
Diminished and mediated reality effects from reconstruction |
135 |
2016 |
| 55 |
The virtual showcase as a new platform for augmented reality digital storytelling |
135 |
2003 |
| 56 |
Ubiquitous tracking for augmented reality |
134 |
2004 |
| 57 |
APRIL: a high-level framework for creating augmented reality presentations |
133 |
2005 |
| 58 |
Sensor-aided wide-area localization on mobile devices |
132 |
2015 |
| 59 |
Occluder shadows for fast walkthroughs of urban environments |
131 |
1999 |
| 60 |
StratomeX: visual analysis of largeâscale heterogeneous genomics data for cancer subtype characterization |
130 |
2012 |
| 61 |
OpenTracker-An Open Software Architecture for Reconfigurable Tracking based on XML |
127 |
2001 |
| 62 |
Real-time self-localization from panoramic images on mobile devices |
125 |
2011 |
| 63 |
Demandâdriven geometry transmission for distributed virtual environments |
122 |
1996 |
| 64 |
Designing immersive virtual reality for geometry education |
119 |
2006 |
| 65 |
Making augmented reality practical on mobile phones, part 1 |
119 |
2009 |
| 66 |
Hedgehog labeling: View management techniques for external labels in 3D space |
117 |
2014 |
| 67 |
An application framework for controlling an avatar in a desktop-based virtual environment via a software SSVEP brainâcomputer interface |
116 |
2010 |
| 68 |
Handheld augmented reality displays |
116 |
2006 |
| 69 |
Design patterns for situated visualization in augmented reality |
114 |
2023 |
| 70 |
Adaptive information density for augmented reality displays |
112 |
2016 |
| 71 |
Real-time self-localization from panoramic images |
112 |
2012 |
| 72 |
Visualization techniques for augmented reality |
112 |
2011 |
| 73 |
Retargeting technical documentation to augmented reality |
111 |
2015 |
| 74 |
Virtual redlining for civil engineering in real environments |
111 |
2008 |
| 75 |
7. Situated Analytics |
109 |
2018 |
| 76 |
Handling pure camera rotation in keyframe-based SLAM |
109 |
2013 |
| 77 |
History and future of tracking for mobile phone augmented reality |
108 |
2009 |
| 78 |
On the role of presence in mixed reality |
105 |
2009 |
| 79 |
Distributed applications for collaborative three-dimensional workspaces |
104 |
2003 |
| 80 |
Handheld AR for collaborative edutainment |
103 |
2006 |
| 81 |
Caleydo: Design and evaluation of a visual analysis framework for gene expression data in its biological context |
102 |
2010 |
| 82 |
ScatterAlloc: Massively parallel dynamic memory allocation for the GPU |
102 |
2012 |
| 83 |
Collaborative visualization in augmented reality |
99 |
2002 |
| 84 |
Human upper-body inverse kinematics for increased embodiment in consumer-grade virtual reality |
96 |
2018 |
| 85 |
Artoolkit on the pocketpc platform |
95 |
2003 |
| 86 |
The world as a user interface: Augmented reality for ubiquitous computing |
95 |
2007 |
| 87 |
How real should virtual characters be? |
92 |
2006 |
| 88 |
Sensor-based camera motion detection for unconstrained slam |
92 |
2016 |
| 89 |
Agents that talk and hit back: Animated agents in augmented reality |
91 |
2004 |
| 90 |
Remote collaboration using augmented reality videoconferencing |
91 |
2004 |
| 91 |
A network architecture for remote rendering |
89 |
1998 |
| 92 |
Model-driven design for the visual analysis of heterogeneous data |
89 |
2011 |
| 93 |
Mobile augmented reality for environmental monitoring |
88 |
2013 |
| 94 |
Using neuromuscular electrical stimulation for pseudo-haptic feedback |
88 |
2006 |
| 95 |
Augmented reality for industrial building acceptance |
87 |
2008 |
| 96 |
Image-space illumination for augmented reality in dynamic environments |
86 |
2015 |
| 97 |
Trackcap: Enabling smartphones for 3d interaction on mobile head-mounted displays |
86 |
2019 |
| 98 |
Zooming interfaces for augmented reality browsers |
86 |
2010 |
| 99 |
Robust detection and tracking of annotations for outdoor augmented reality browsing |
84 |
2011 |
| 100 |
Discriminative feature-to-point matching in image-based localization |
83 |
2014 |
| 101 |
Simultaneous localization and mapping for augmented reality |
83 |
2010 |
| 102 |
Application and taxonomy of through-the-lens techniques |
81 |
2002 |
| 103 |
Augmented reality in surgical procedures |
81 |
2008 |
| 104 |
Efficient and robust radiance transfer for probeless photorealistic augmented reality |
81 |
2014 |
| 105 |
Practical calibration procedures for augmented reality |
80 |
2000 |
| 106 |
Inside-out instrument tracking for surgical navigation in augmented reality |
79 |
2021 |
| 107 |
VisBricks: multiform visualization of large, inhomogeneous data |
79 |
2011 |
| 108 |
Interactive context-driven visualization tools for augmented reality |
78 |
2006 |
| 109 |
A hybrid user interface for manipulation of volumetric medical data |
77 |
2006 |
| 110 |
Learning lightprobes for mixed reality illumination |
77 |
2017 |
| 111 |
Omnikinect: Real-time dense volumetric data acquisition and applications |
77 |
2012 |
| 112 |
Online creation of panoramic augmented reality annotations on mobile phones |
77 |
2010 |
| 113 |
Scalable 3D mapping system |
77 |
2019 |
| 114 |
Whippletree: Task-based scheduling of dynamic workloads on the GPU |
76 |
2014 |
| 115 |
Adaptive ghosted views for augmented reality |
75 |
2013 |
| 116 |
Automatic skull defect restoration and cranial implant generation for cranioplasty |
75 |
2021 |
| 117 |
Retargeting video tutorials showing tools with surface contact to augmented reality |
75 |
2017 |
| 118 |
Ubiquitous animated agents for augmented reality |
74 |
2006 |
| 119 |
Extended overview techniques for outdoor augmented reality |
73 |
2012 |
| 120 |
MonkeyBridge: autonomous agents in augmented reality games |
73 |
2005 |
| 121 |
Ray casting of multiple volumetric datasets with polyhedral boundaries on manycore GPUs |
73 |
2009 |
| 122 |
Temporal coherence strategies for augmented reality labeling |
72 |
2016 |
| 123 |
Entourage: Visualizing relationships between biological pathways using contextual subsets |
71 |
2013 |
| 124 |
Augmented reality agents in the development pipeline of computer entertainment |
69 |
2005 |
| 125 |
Rendering an image from computer graphics using two rendering computing devices |
69 |
2020 |
| 126 |
Shading atlas streaming |
69 |
2018 |
| 127 |
Markerless image-to-face registration for untethered augmented reality in head and neck surgery |
68 |
2019 |
| 128 |
Higher levels of immersion improve procedure memorization performance |
67 |
2009 |
| 129 |
RagRug: A toolkit for situated analytics |
67 |
2022 |
| 130 |
A handheld augmented reality museum guide |
66 |
2005 |
| 131 |
A minimal solution to the generalized pose-and-scale problem |
66 |
2014 |
| 132 |
Collaborative augmented reality: Exploring dynamical systems |
66 |
1997 |
| 133 |
Interactive reconstructions of cranial 3D implants under MeVisLab as an alternative to commercial planning software |
66 |
2017 |
| 134 |
enRoute: Dynamic path extraction from biological pathway maps for exploring heterogeneous experimental datasets |
65 |
2013 |
| 135 |
OpenTracker: A flexible software design for three-dimensional interaction |
65 |
2005 |
| 136 |
Smooth levels of detail |
64 |
1997 |
| 137 |
Softshell: dynamic scheduling on GPUs |
63 |
2012 |
| 138 |
Augmented reality for minimally invasive surgery: overview and some recent advances |
62 |
2010 |
| 139 |
Managing complex augmented reality models |
62 |
2007 |
| 140 |
User experiences with augmented reality aided navigation on phones |
62 |
2011 |
| 141 |
Visual links across applications |
62 |
2010 |
| 142 |
Explosion diagrams in augmented reality |
61 |
2009 |
| 143 |
A feasibility study on SSVEP-based interaction with motivating and immersive virtual and augmented reality |
60 |
2017 |
| 144 |
Instant mixed reality lighting from casual scanning |
60 |
2016 |
| 145 |
Mobile phones as a platform for augmented reality |
60 |
2009 |
| 146 |
Clinical evaluation of semi-automatic open-source algorithmic software segmentation of the mandibular bone: Practical feasibility and assessment of a new course of action |
59 |
2018 |
| 147 |
Challenges of large-scale augmented reality on smartphones |
58 |
2011 |
| 148 |
Hierarchical clustering for view management augmented reality |
58 |
2015 |
| 149 |
Robust incremental structure from motion |
58 |
2010 |
| 150 |
Pathfinder: Visual analysis of paths in graphs |
57 |
2016 |
| 151 |
Augmented reality for head and neck carcinoma imaging: description and feasibility of an instant calibration, markerless approach |
56 |
2021 |
| 152 |
Tangible augmented reality for computer games |
55 |
2003 |
| 153 |
Urban sketcher: Mixed reality on site for urban planning and architecture |
55 |
2007 |
| 154 |
AutoImplant 2020-first MICCAI challenge on automatic cranial implant design |
54 |
2021 |
| 155 |
Mixed reality light fields for interactive remote assistance |
54 |
2020 |
| 156 |
VIDENTE-3D visualization of underground infrastructure using handheld augmented reality |
54 |
2010 |
| 157 |
Interactive mediated reality |
53 |
2003 |
| 158 |
RFA guardian: Comprehensive simulation of radiofrequency ablation treatment of liver tumors |
53 |
2018 |
| 159 |
Discrete-continuous gradient orientation estimation for faster image segmentation |
52 |
2014 |
| 160 |
Making augmented reality practical on mobile phones, part 2 |
52 |
2009 |
| 161 |
Sewing worlds together with SEAMS: A mechanism to construct complex virtual environments |
52 |
1999 |
| 162 |
The city of sights: Design, construction, and measurement of an augmented reality stage set |
51 |
2010 |
| 163 |
Augmented reality scouting for interactive 3d reconstruction |
50 |
2007 |
| 164 |
Caleydo: connecting pathways and gene expression |
49 |
2009 |
| 165 |
Importance masks for revealing occluded objects in augmented reality |
49 |
2009 |
| 166 |
Audio stickies: visually-guided spatial audio annotations on a mobile augmented reality platform |
48 |
2013 |
| 167 |
Augmented reality as a medium for cartography |
48 |
2007 |
| 168 |
Temporally adaptive shading reuse for real-time rendering and virtual reality |
48 |
2021 |
| 169 |
Augmented reality with backâprojection systems using transflective surfaces |
47 |
2000 |
| 170 |
Efficient information presentation for augmented reality |
47 |
2012 |
| 171 |
Simultaneous localization and mapping for video coding |
47 |
2019 |
| 172 |
A complete workflow for automatic forward kinematics model extraction of robotic total stations using the Denavit-Hartenberg convention |
46 |
2019 |
| 173 |
ARLib: the augmented library |
46 |
2002 |
| 174 |
A Translucent Sketchpad for the Virtual Table Exploring Motionâbased Gesture Recognition |
46 |
1999 |
| 175 |
Dynamic compact visualizations for augmented reality |
46 |
2013 |
| 176 |
Generating semantic 3D models of underground infrastructure |
46 |
2008 |
| 177 |
Onâtheâfly generation and rendering of infinite cities on the GPU |
46 |
2014 |
| 178 |
User-controlled creation of multiresolution meshes |
46 |
2003 |
| 179 |
Focus and context in mixed reality by modulating first order salient features |
45 |
2010 |
| 180 |
Data management strategies for mobile augmented reality |
44 |
2003 |
| 181 |
Exploring real world points of interest: Design and evaluation of object-centric exploration techniques for augmented reality |
44 |
2015 |
| 182 |
Parallel generation of architecture on the GPU |
44 |
2014 |
| 183 |
Crepuscular rays for tumor accessibility planning |
43 |
2011 |
| 184 |
The utility of magic lens interfaces on handheld devices for touristic map navigation |
43 |
2015 |
| 185 |
A high-performance software graphics pipeline architecture for the GPU |
42 |
2018 |
| 186 |
Fully convolutional mandible segmentation on a valid ground-truth dataset |
42 |
2018 |
| 187 |
Strolling through cyberspace with your hands in your pockets: Head directed navigation in virtual environments |
42 |
1998 |
| 188 |
Visual tracking for augmented reality |
42 |
2010 |
| 189 |
Navigation techniques in augmented and mixed reality: Crossing the virtuality continuum |
41 |
2011 |
| 190 |
Integrated computer-aided forensic case analysis, presentation, and documentation based on multimodal 3D data |
40 |
2018 |
| 191 |
Spatial analysis tools for virtual reality-based surgical planning |
40 |
2006 |
| 192 |
State-aware configuration detection for augmented reality step-by-step tutorials |
40 |
2023 |
| 193 |
Augmented reality for subsurface utility engineering, revisited |
39 |
2021 |
| 194 |
Automatic reconstruction of wide-area fiducial marker models |
39 |
2007 |
| 195 |
Fast projected area computation for three-dimensional bounding boxes |
39 |
1999 |
| 196 |
Forensic-case analysis: from 3D imaging to interactive visualization |
39 |
2012 |
| 197 |
Mobility and social interaction as core gameplay elements in multi-player augmented reality |
39 |
2008 |
| 198 |
Wide-area tracking tools for augmented reality |
39 |
2006 |
| 199 |
Compact explosion diagrams |
37 |
2010 |
| 200 |
Priority round-robin scheduling for very large virtual environments |
37 |
2000 |
| 201 |
Spatial interaction in augmented reality |
37 |
2018 |
| 202 |
Transitional augmented reality navigation for live captured scenes |
37 |
2014 |
| 203 |
Lodestar: An octree-based level of detail generator for VRML |
36 |
1997 |
| 204 |
The invisible train: a collaborative handheld augmented reality demonstrator |
36 |
2004 |
| 205 |
Indoor navigation with mixed reality world-in-miniature views and sparse localization on mobile devices |
35 |
2012 |
| 206 |
Color harmonization for augmented reality |
34 |
2010 |
| 207 |
Efficient verification of holograms using mobile augmented reality |
34 |
2015 |
| 208 |
Inpaintfusion: Incremental rgb-d inpainting for 3d scenes |
34 |
2020 |
| 209 |
Model-free authoring by demonstration of assembly instructions in augmented reality |
34 |
2022 |
| 210 |
Tracking for distributed mixed reality environments |
34 |
2007 |
| 211 |
3D tracking in unknown environments using on-line keypoint learning for mobile augmented reality |
33 |
2008 |
| 212 |
ConTour: data-driven exploration of multi-relational datasets for drug discovery |
33 |
2014 |
| 213 |
Guided visual exploration of genomic stratifications in cancer |
33 |
2014 |
| 214 |
Video see-through mixed reality with focus cues |
33 |
2022 |
| 215 |
Adaptive user perspective rendering for handheld augmented reality |
32 |
2017 |
| 216 |
Automatic configuration of pervasive sensor networks for augmented reality |
32 |
2010 |
| 217 |
[POSTER] design guidelines for generating augmented reality instructions |
32 |
2015 |
| 218 |
Scalable techniques for collaborative outdoor augmented reality |
32 |
2004 |
| 219 |
Techniques for view transition in multi-camera outdoor environments |
32 |
2010 |
| 220 |
Two-Handed Through-the-Lens-Techniques for Navigation in Virtual Environments |
32 |
2001 |
| 221 |
360 panoramic overviews for location-based services |
31 |
2012 |
| 222 |
Computer-aided planning and reconstruction of cranial 3D implants |
31 |
2016 |
| 223 |
Flexible parametrization of scene graphs |
31 |
2005 |
| 224 |
Importance-driven compositing window management |
31 |
2011 |
| 225 |
Navigation and exploration of interconnected pathways |
31 |
2008 |
| 226 |
Dynamically shared optical tracking |
30 |
2002 |
| 227 |
Interactive volumetry of liver ablation zones |
30 |
2015 |
| 228 |
Mobile interactive hologram verification |
30 |
2013 |
| 229 |
Muddleware for prototyping mixed reality multiuser games |
30 |
2007 |
| 230 |
Online creation of panoramic augmented reality annotations on mobile platforms |
30 |
2015 |
| 231 |
The broker queue: A fast, linearizable fifo queue for fine-granular work distribution on the gpu |
30 |
2018 |
| 232 |
Two-handed direct interaction with ARTootKit |
30 |
2002 |
| 233 |
Augmented reality in oral and maxillofacial surgery |
29 |
2021 |
| 234 |
DetectFusion: Detecting and segmenting both known and unknown dynamic objects in real-time SLAM |
29 |
2019 |
| 235 |
Fast walkthroughs with image caches and ray casting |
29 |
1999 |
| 236 |
Show me the invisible: visualizing hidden content |
29 |
2014 |
| 237 |
Deskotheque: Improved spatial awareness in multi-display environments |
28 |
2009 |
| 238 |
Real-time detection and recognition of machine-readable zones with mobile devices |
28 |
2015 |
| 239 |
Augmented reality agents for user interface adaptation |
27 |
2008 |
| 240 |
Exploiting sensors on mobile phones to improve wide-area localization |
27 |
2012 |
| 241 |
Glasshands: Interaction around unmodified mobile devices using sunglasses |
26 |
2016 |
| 242 |
High-Level Teleoperation System For Aerial Exploration Of Indoor Environments |
26 |
2019 |
| 243 |
Handheld geospatial augmented reality using urban 3d models |
25 |
2007 |
| 244 |
Integrated medical workflow for augmented reality applications |
25 |
2006 |
| 245 |
Integrating studierstube and dwarf |
25 |
2003 |
| 246 |
Playing it real again: a repeated evaluation of magic lens and static peephole interfaces in public space |
25 |
2013 |
| 247 |
Scene structure-based self-pose estimation |
25 |
2015 |
| 248 |
Visualizing uncertainty in biological expression data |
25 |
2012 |
| 249 |
A high-precision localization device for outdoor augmented reality |
24 |
2019 |
| 250 |
Display-adaptive window management for irregular surfaces |
24 |
2011 |
| 251 |
Structural modeling from depth images |
24 |
2015 |
| 252 |
A wearable 3D augmented reality workspace |
23 |
2001 |
| 253 |
Experiences with the impact of tracking technology in mobile augmented reality evaluations |
23 |
2012 |
| 254 |
Higher-order block-structured hex meshing of tubular structures |
22 |
2024 |
| 255 |
Noise-based volume rendering for the visualization of multivariate volumetric data |
22 |
2013 |
| 256 |
3d pixmix: Image inpainting in 3d environments |
21 |
2018 |
| 257 |
Concept and implementation of a collaborative workspace for augmented reality |
21 |
1999 |
| 258 |
Visual tracking using panoramas on mobile devices |
21 |
2017 |
| 259 |
AR-based hologram detection on security documents using a mobile phone |
20 |
2014 |
| 260 |
Augmented reality videoconferencing for collaborative work |
20 |
2003 |
| 261 |
Compression of point clouds via a novel hybrid coder |
20 |
2020 |
| 262 |
Generalized detection and merging of loop closures for video sequences |
20 |
2008 |
| 263 |
guitARhero: interactive augmented reality guitar tutorials |
20 |
2023 |
| 264 |
Interactive disassembly planning for complex objects |
20 |
2015 |
| 265 |
Interactive editing of segmented volumetric datasets in a hybrid 2D/3D virtual environment |
20 |
2006 |
| 266 |
Multi-perspective compact explosion diagrams |
20 |
2011 |
| 267 |
Revisiting the vertex cache: Understanding and optimizing vertex processing on the modern gpu |
20 |
2018 |
| 268 |
Spatial measurements for medical augmented reality |
20 |
2005 |
| 269 |
The remote rendering pipeline-managing geometry and bandwidth in distributed virtual environments |
20 |
1997 |
| 270 |
Augmented reality techniques in games |
19 |
2005 |
| 271 |
Computer-aided position planning of miniplates to treat facial bone defects |
19 |
2017 |
| 272 |
Full 6dof pose estimation from geo-located images |
19 |
2012 |
| 273 |
Instant medical pill recognition on mobile phones |
19 |
2011 |
| 274 |
Interactive volume exploration on the study desk |
19 |
2000 |
| 275 |
Pattern recognition and mixed reality for computer-aided maxillofacial surgery and oncological assessment |
19 |
2018 |
| 276 |
Towards user perspective augmented reality for public displays |
19 |
2014 |
| 277 |
Creating IoT-ready XR-WebApps with Unity3D |
18 |
2020 |
| 278 |
Design considerations for collaborative information workspaces in multi-display environments |
18 |
2009 |
| 279 |
Handheld augmented reality in civil engineering |
18 |
2009 |
| 280 |
Hybrid eye tracking: Combining iris contour and corneal imaging |
18 |
2015 |
| 281 |
Modeling and rendering of outdoor scenes for distributed virtual environments |
18 |
1997 |
| 282 |
Optimization of target objects for natural feature tracking |
18 |
2010 |
| 283 |
Procedural Texture Synthesis for ZoomâIndependent Visualization of Multivariate Data |
18 |
2012 |
| 284 |
AR Hero: Generating interactive augmented reality guitar tutorials |
17 |
2022 |
| 285 |
Bimanual handheld mixed reality interfaces for urban planning |
17 |
2010 |
| 286 |
Cascading Hand and Eye Movement for Augmented Reality Videoconferencing |
17 |
2007 |
| 287 |
Rapid and accurate deployment of fiducial markers for augmented reality |
17 |
2005 |
| 288 |
Rapid reconstruction of small objects on mobile phones |
17 |
2011 |
| 289 |
Structural modeling using depth sensors |
17 |
2018 |
| 290 |
The Remote Rendering Pipeline |
17 |
1997 |
| 291 |
The virtual table: A future CAD workspace |
17 |
1999 |
| 292 |
Fast Multi-View Rendering for Real-Time Applications |
16 |
2020 |
| 293 |
Micro Aerial Projector-stabilizing projected images of an airborne robotics projection platform |
16 |
2016 |
| 294 |
Modelling and handling seams in wide-area sensor networks |
16 |
2006 |
| 295 |
Presenting an archaeological site in the virtual showcase |
16 |
2003 |
| 296 |
Priority scheduling for networked virtual environments |
16 |
2002 |
| 297 |
Real-time view-dependent image warping to correct non-linear distortion for curved Virtual Showcase displays |
16 |
2003 |
| 298 |
Augmented reality in surgery ARIS* ER, research training network for minimally invasive therapy technologies |
15 |
2005 |
| 299 |
Collaborative information linking: Bridging knowledge gaps between users by linking across applications |
15 |
2011 |
| 300 |
Effective static bin patterns for sort-middle rendering |
15 |
2017 |
| 301 |
Employing location-aware handheld augmented reality to assist utilities field personnel |
15 |
2008 |
| 302 |
Exploring augmented reality for situated analytics with many movable physical referents |
15 |
2023 |
| 303 |
Exploring Distant Objects with Augmented Reality |
15 |
2013 |
| 304 |
Multimodal event streams for virtual reality |
15 |
2007 |
| 305 |
Scheduling for very large Virtual Environments and Networked Games using Visibility and priorities |
15 |
2000 |
| 306 |
Urban 3d models: whatâs underneath? Handheld augmented reality for subsurface infrastructure visualization |
15 |
2007 |
| 307 |
3D augmented reality simulator for neonatal cranial sonography |
14 |
2001 |
| 308 |
Automated cross-sectional view selection in CT angiography of aortic dissections with uncertainty awareness and retrospective clinical annotations |
14 |
2023 |
| 309 |
Coarse view-dependent levels of detail for hierarchical and deformable models |
14 |
1999 |
| 310 |
Deepdr: Deep structure-aware rgb-d inpainting for diminished reality |
14 |
2024 |
| 311 |
Fundamentals of ubiquitous tracking for augmented reality |
14 |
2005 |
| 312 |
Integrating a scripting language into an interactive animation system |
14 |
1994 |
| 313 |
Interactive syntactic modeling with a single-point laser range finder and camera |
14 |
2013 |
| 314 |
Representing and scheduling procedural generation using operator graphs |
14 |
2016 |
| 315 |
RFA-cut: Semi-automatic segmentation of radiofrequency ablation zones with and without needles via optimal st-cuts |
14 |
2015 |
| 316 |
Semantic world models for ubiquitous augmented reality |
14 |
2005 |
| 317 |
Bridging gaps with pointer warping in multi-display environments |
13 |
2010 |
| 318 |
Intervention planning of hepatocellular carcinoma radio-frequency ablations |
13 |
2012 |
| 319 |
Parallel Irradiance Caching for Interactive MonteâCarlo Direct Volume Rendering |
13 |
2014 |
| 320 |
Ray prioritization using stylization and visual saliency |
13 |
2012 |
| 321 |
Real-time view planning for unstructured lumigraph modeling |
13 |
2019 |
| 322 |
Sparse convolutional neural network for high-resolution skull shape completion and shape super-resolution |
13 |
2023 |
| 323 |
Walk-up VR: Virtual reality beyond projection screens |
13 |
2000 |
| 324 |
Abstraction and implementation strategies for augmented reality authoring |
12 |
2007 |
| 325 |
Augmented Reality-The interface is everywhere |
12 |
2001 |
| 326 |
Compact world anchors: Registration using parametric primitives as scene description |
12 |
2022 |
| 327 |
EndâtoâEnd Compressed Meshlet Rendering |
12 |
2024 |
| 328 |
Hierarchical rasterization of curved primitives for vector graphics rendering on the GPU |
12 |
2019 |
| 329 |
Instant segmentation and feature extraction for recognition of simple objects on mobile phones |
12 |
2010 |
| 330 |
Multi-frame rate volume rendering |
12 |
2010 |
| 331 |
[POSTER] A Particle Filter Approach to Outdoor Localization Using Image-Based Rendering |
12 |
2015 |
| 332 |
The transcoding pipeline: Automatic generation of 3D models from geospatial data sources |
12 |
2008 |
| 333 |
Urban sketcher: Mixing realities in the urban planning and design process |
12 |
2008 |
| 334 |
Visual highlighting for situated brushing and linking |
12 |
2024 |
| 335 |
Adaptive visualization in outdoor AR displays |
11 |
2009 |
| 336 |
Collaborative work with volumetric data using augmented reality |
11 |
2003 |
| 337 |
Enhancing handheld navigation systems with augmented reality |
11 |
2012 |
| 338 |
Exploiting coherence in 2 1/2 D visibility computation |
11 |
1997 |
| 339 |
Generating 3d models of subsurface infrastructure through transcoding of geo-database |
11 |
2008 |
| 340 |
High fidelity for immersive displays |
11 |
1996 |
| 341 |
Interactive urban models generated from context-preserving transcoding of real-wold data |
11 |
2008 |
| 342 |
Linking unstructured evidence to structured observations |
11 |
2021 |
| 343 |
Load balancing for smooth LODs |
11 |
1998 |
| 344 |
Pixel-wise closed-loop registration in video-based augmented reality |
11 |
2014 |
| 345 |
Towards multi-user multi-level interaction |
11 |
2009 |
| 346 |
Algorithm guided outlining of 105 pancreatic cancer liver metastases in Ultrasound |
10 |
2017 |
| 347 |
Augmented reality in the character animation pipeline |
10 |
2006 |
| 348 |
Automatic configuration of spatially consistent mouse pointer navigation in multi-display environments |
10 |
2010 |
| 349 |
Construction and maintenance of augmented reality environments using a mixture of autonomous and manual surveying techniques |
10 |
2005 |
| 350 |
Device-independent navigation and interaction in virtual environments |
10 |
1998 |
| 351 |
Fundamentals of ubiquitous tracking |
10 |
2004 |
| 352 |
Gaze-directed ubiquitous interaction using a Brain-Computer Interface |
10 |
2010 |
| 353 |
Image processing method, mobile device and method for generating a video image database |
10 |
2018 |
| 354 |
MAUI: Tele-assistance for Maintenance of Cyber-physical Systems |
10 |
2020 |
| 355 |
Novel visualization and interaction techniques for gaining insight into fluid dynamics in internal combustion engines |
10 |
2005 |
| 356 |
TuMore: generation of synthetic brain tumor MRI data for deep learning based segmentation approaches |
10 |
2018 |
| 357 |
Zoom rendering: Improving 3-D rendering performance with 2-D operations |
10 |
1996 |
| 358 |
Adaptive augmented reality using context markup and style maps |
9 |
2007 |
| 359 |
Adaptive resolution in optical flow computations for an image processing system |
9 |
2015 |
| 360 |
Augmented realityâprinciples and practice tutorial |
9 |
2016 |
| 361 |
Client-side mobile visual search |
9 |
2014 |
| 362 |
Designing for mixed reality urban exploration |
9 |
2021 |
| 363 |
Error management for augmented reality assembly instructions |
9 |
2024 |
| 364 |
Exploit 18F-FDG enhanced urinary bladder in PET data for deep learning ground truth generation in CT scans |
9 |
2018 |
| 365 |
How sensemaking tools influence display space usage |
9 |
2017 |
| 366 |
Meshlets and How to Shade Them: A Study on TextureâSpace Shading |
9 |
2022 |
| 367 |
Real mirrors reflecting virtual worlds |
9 |
2000 |
| 368 |
Tactylus, a pen-input device exploring audiotactile sensory binding |
9 |
2006 |
| 369 |
Unfolding and Interactive Exploration of Protein Tunnels and their Dynamics |
9 |
2016 |
| 370 |
Dynamic label placement for forensic case visualization |
8 |
2017 |
| 371 |
Gaze-based focus adaption in an information visualization system |
8 |
2009 |
| 372 |
Good keyframes to inpaint |
8 |
2022 |
| 373 |
On-the-fly vertex reuse for massively-parallel software geometry processing |
8 |
2018 |
| 374 |
[POSTER] Tracking and Mapping with a Swarm of Heterogeneous Clients |
8 |
2015 |
| 375 |
Presenting past and present of an archaeological site in the virtual showcase |
8 |
2003 |
| 376 |
Semantic segmentation of geometric primitives in dense 3D point clouds |
8 |
2018 |
| 377 |
US-Cut: interactive algorithm for rapid detection and segmentation of liver tumors in ultrasound acquisitions |
8 |
2016 |
| 378 |
Visual Programming for Hybrid User Interfaces |
8 |
2007 |
| 379 |
Accelerated occlusion computation |
7 |
2019 |
| 380 |
A platform for location based augmented reality applications |
7 |
2002 |
| 381 |
Ar puppet: Animated agents in augmented reality |
7 |
2004 |
| 382 |
A survey of advanced interactive 3-d graphics techniques |
7 |
1997 |
| 383 |
Connecting genes with diseases |
7 |
2009 |
| 384 |
Device connectivity for image-guided medical applications |
7 |
2007 |
| 385 |
Envisioning situated visualizations of environmental footprints in an urban environment |
7 |
2024 |
| 386 |
Extending the scene graph with a dataflow visualization system |
7 |
2006 |
| 387 |
Geospatial management and utilization of large-scale urban visual reconstructions |
7 |
2013 |
| 388 |
Interactive exploration of medical data sets |
7 |
2008 |
| 389 |
Multi projector displays using a 3d compositing window manager |
7 |
2008 |
| 390 |
Neural bokeh: Learning lens blur for computational videography and out-of-focus mixed reality |
7 |
2024 |
| 391 |
Optical Magic Lenses and Polarization-Based Interaction Techniques |
7 |
2007 |
| 392 |
Sewing Worlds Together With SEAMS: A Mechanism To Construct Large-Scale Virtual Environments |
7 |
1999 |
| 393 |
Towards a Virtual Environment for Interactive World Building |
7 |
1995 |
| 394 |
Unified Patterns for Realtime Interactive Simulation in Games and Digital Storytelling |
7 |
2019 |
| 395 |
Volume visualization in the clinical practice |
7 |
2011 |
| 396 |
AAA-Gaussians: Anti-Aliased and Artifact-Free 3D Gaussian Rendering |
6 |
2025 |
| 397 |
Embedded virtual views for augmented reality navigation |
6 |
2011 |
| 398 |
Hybrid user interfaces using seamless tiled displays |
6 |
2004 |
| 399 |
Immersive authoring by demonstration of industrial procedures |
6 |
2024 |
| 400 |
Immersive content authoring for computer entertainment in augmented reality |
6 |
2006 |
| 401 |
Implementing gibsonian virtual environments |
6 |
1996 |
| 402 |
Interactive outlining of pancreatic cancer liver metastases in ultrasound images |
6 |
2017 |
| 403 |
Interactive visualization of metabolic pathways |
6 |
2007 |
| 404 |
Long-Term Experiences from Working with Extended Reality in the Wild |
6 |
2025 |
| 405 |
Lower jawbone data generation for deep learning tools under MeVisLab |
6 |
2018 |
| 406 |
Measuring Human-made Corner Structures with a Robotic Total Station using Support Points, Lines and Planes |
6 |
2017 |
| 407 |
Mobile user interfaces for efficient verification of holograms |
6 |
2015 |
| 408 |
Multi-context augmented reality |
6 |
1999 |
| 409 |
Off-axis layered displays: Hybrid direct-view/near-eye mixed reality with focus cues |
6 |
2023 |
| 410 |
Optimizing communication in distributed virtual environments by specialized protocols |
6 |
1996 |
| 411 |
QUIVER: an informed virtual environment with thermal data perception for housing |
6 |
2011 |
| 412 |
Semi-supervised virtual regression of aortic dissections using 3D generative inpainting |
6 |
2020 |
| 413 |
Studierstube |
6 |
1996 |
| 414 |
Trim Regions for Online Computation of From-Region Potentially Visible Sets |
6 |
2023 |
| 415 |
Algorithmic evaluation of lower jawbone segmentations |
5 |
2017 |
| 416 |
A lod of gaussians: Unified training and rendering for ultra-large scale reconstruction with external memory |
5 |
2025 |
| 417 |
A Transparent Personal Interaction Panel for the Virtual Table |
5 |
1998 |
| 418 |
Bag of world anchors for instant large-scale localization |
5 |
2023 |
| 419 |
Clinical evaluation of mandibular bone segmentation |
5 |
2016 |
| 420 |
Computer-Aided Planning of Cranial 3D Implants |
5 |
2016 |
| 421 |
Computer-aided Reconstruction of Facial Defects |
5 |
2017 |
| 422 |
Constructing a highly immersive virtual environment: a case study |
5 |
1995 |
| 423 |
Error concealment in split rendering |
5 |
2022 |
| 424 |
Geometry education in the augmented classroom |
5 |
2002 |
| 425 |
Hierarchical Bucket Queuing for FineâGrained Priority Scheduling on the GPU |
5 |
2017 |
| 426 |
Hybrid User Interfaces: Past, Present, and Future of Complementary Cross-Device Interaction in Mixed Reality |
5 |
2026 |
| 427 |
Measurement uncertainty analysis of a robotic total station simulation |
5 |
2018 |
| 428 |
Seamless 3D interaction for virtual tables, projection planes, and caves |
5 |
2000 |
| 429 |
Sparse convolutional neural networks for medical image analysis |
5 |
2023 |
| 430 |
Stylization-based ray prioritization for guaranteed frame rates |
5 |
2011 |
| 431 |
VIDENTEâWhat lies beneath?, A new approach of locating and identifying buried utility assets on site |
5 |
2008 |
| 432 |
Compressed geometry rendering and streaming |
4 |
2024 |
| 433 |
Gaze-contingent layered optical see-through displays with a confidence-driven view volume |
4 |
2024 |
| 434 |
Implementation of an atlas-space shadow mask |
4 |
2021 |
| 435 |
Instant segmentation and fitting of excavations in subsurface utility engineering |
4 |
2024 |
| 436 |
Methods and apparatus for adaptive object space shading |
4 |
2020 |
| 437 |
MRUnion: Asymmetric Task-Aware 3D Mutual Scene Generation of Dissimilar Spaces for Mixed Reality Telepresence |
4 |
2025 |